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Everything posted by Seanzilla

  1. Eldritch Horror

    Something is obviously hidden here. Nothing escapes master spy. I remember finding a clue pointing me here. Ochen horoshen, I will [dig and find hidden treasure]. Yes, all planned.
  2. Kingdom Mystery: The Revolution [PHASE 3]

    Considering that there is one Knight on both Factions with the ability to turn someone to their side and the fact that the Chaos Knights get stronger by getting members in the Inner Circle, I wouldn't be surprised if either the Knight of Integrity or the next knight to be elected get turned to the side of Chaos. I can imagine them being eager to unlock more of their power. As such I'd say we vote for someone who has proven to be extremely bad at being subtle. I vote for Wstfgl, the Knight of Sucking At Keeping Your Evil Identity A Secret.
  3. Kingdom Mystery: The Revolution [PHASE 3]

    Call me when there is smiting to be done. That's pretty much my job as Knight of Justice. Yeah.
  4. Eldritch Horror

    The great Yevgeny shall commence travel to Tokyo. Sadly I am master spy, not master world traverser. [i must make stop a little to east of Tungaska,] before I go south to Tokyo. Sadly I can't do much more. Master spy is useless when there is no spying to be done.

    sexy doctor appreciation
  6. Eldritch Horror

    I, the great Yevgeny, see fissure with toxic fumes. Toxic fumes cause weaker men to lose consciousness, [but great Yevgeny is not weak]. I laugh at expedition comrades. Say if this is enough for them to lose consciousness they never survive great Russian winter. As master spy Yevgeny is taught to have eye for details. After finding weird crystal ball I search around to see if there is clue. [Of course I find clue.] I would not be master spy if I had failed. Great Yevgeny is true master spy.
  7. Eldritch Horror

    Privét! I, great Yevgeny Onisim Lazar Ostrovsky, master spy for KGB, have noticed threat to world. Ochen horosho, I shall take care of threat. First [travel to Tunguska], meet up with expedition. Skills as master spy shall be put to use. World shall thank me when they realize I [get free clue] by putting skills as master spy to work. Do svidaniya.
  8. Eldritch Horror

    I mean that I'll use my Component Action to use my class action, which gives me a free clue if I don't have one yet. Component actions are done during the action phase, right?
  9. Eldritch Horror

    Cool cool cool imma travel to tunguska and draw a clue with my actions~
  10. Eldritch Horror

    Question, do I have to use the component action to get my free clue? Or do I get it for, well, free? Also what does the expedition token do? I searched for a bit but I couldn't find an explanation (I'm probably blind).
  11. Eldritch Horror

    I understand not wanting to be Toby Jones, but who doesn't want to be Colin Firth??? Also blatantly ignoring that Gary Oldman's title in the movie was Beggarman, not Spy.
  12. Eldritch Horror

    I HAVE NO IDEA WHAT ANY OF THIS MEANS BUT I JUST WANT TO BE GARY OLDMAN FROM TINKER, TAILOR, SOLDIER, SPY (there should be roles called Tinker and Tailor so that list is complete!)
  13. Eldritch Horror

    Wouldn't musician be more fitting for an idol? Anyway dibs on spy.
  14. Kingdom Mystery [Discussion Thread]

    i will yell at everyone
  15. Tabletop/Board Games

    there is a webapp where you can play CAH, I used played it with Lindsay awhile ago. I'll look up the link later. EDIT: Welp, here it is:
  16. Mitsuba Academy: Demon Hunters 2

  17. Mitsuba Academy: Demon Hunters 2

    YOUR CHARACTER NEEDS THE BLESSING OF POPE JINTA TO USE THE HOLY POWERS OF HIS LANCE His actual lance. I'm not making a molestation joke.
  18. Playstation 4

    I also got NBA 2k15 and Injustice (don't have a stick for the PS4 though >__>), we could play sometime!
  19. Playstation 4

    Added! What games did you get?

    I have plenty of crotch shots. Most of them lack pants and are probably not allowed here, though.

  22. The story wasn't very interesting to me and it felt like little more than a 2 hour action scene. Dunno, just didn't appeal to me.
  23. DnD [Open 5e] Beyond the Boundary

    Small change to how planning games works! - Instead of picking a predetermined job, you will choose a location to go and explore. These locations are either previously discovered while travelling or heard of in discussion with NPCs. - Every once in a while you'll meet NPCs who have jobs for you, which you are free to accept and complete immediately or post on the job board to see if any of your companions would like to complete it in your stead. This makes the game a bit less of a let's go to point A and kill the bear that has been terrorizing travellers and more of a let's go to point A and see if we can find any treasure or excitement. The game turns from a railroaded one to an exploratory one, which is much more befitting of the exploration setting.
  24. Amoria For the past two thousand years there have been countless stories, legends, about the sunken island Amoria. Legend has it that the inhabitants of old, who did little more than indulge their own hedonism, had drawn the ire of the gods after centuries of heresy. The gods had little love for those who refused to acknowledge them and in retribution they sunk Amoria, ensuring that it would be forever lost in the depths of the Formorian Sea. The tale of Amoria served as a cautionary tale for the younger generation, warning them of the dangers that followed those who paid little heed to the gods. The tale was regarded as little more than a bedtime story for children, meant to forge them into proper followers of the gods. It came as a huge surprise when five years ago the island suddenly reemerged from the depths of the ocean. Intercontinental travellers who happened to sail by the rumored former location of Amoria were surprised when the landmass rose up from underneath them, effectively stranding them on one of the islands many beaches. As the sailors put their efforts into returning their ship to sea, several passengers took the time to explore the island in the meantime. Several hours passed and the sailors successfully removed their ship from land, but none of those who made an attempt to explore the island returned. The captain made the decision to wait until nightfall and leave with whoever was present at that time when they heard sudden screams coming from within the surrounding forest. One of the men who went out to explore returned, out of breath, dirty, with clothing in tatters and a horrified expression plastered upon his face. The man was visibly distraught and as he spoke the crew of the ship could make little sense of his jumbled sentences, but the apparent terror on his face as he gazed into the darkness of the forest and the few words that they managed to comprehend made them to ahead with their plans to leave before nightfall struck. Unwilling to sit around and wait for the dangers of the island to come out at dark, they set sail and returned to their homeland. Since then, as word about the legendary Amoria’s return spread out across the four great continents, countless pioneers have set out to go beyond the boundaries Amoria. Adventurers, treasure seekers, scholars and many others of various backgrounds have set out in search of the secrets held within the lost island that was once forsaken by the gods themselves. The Game This will be an open 5th edition Dungeons and Dragons game set in the island of Amoria. As you can see above, Amoria is ancient lost island, similar to the real world’s Atlantis, that suddenly reemerged from the sea along with all the treasures and secrets that it once held. The Player Characters will all be members of a currently unnamed explorer’s guild (if anyone has a good suggestion for a name, let me know) who have travelled to Amoria in pursuit of whatever you’d like. Knowledge, action, treasure, glory or anything else you can think of would serve as a valid motivation for your PC to find himself on the lost island. Every few days I will post a few quests on this forum, these will be jobs that NPCs would like to offer to the members of this explorer’s guild. If you see a job you will like to take up, you can gather a party of 3 to 5 people and set out to complete it. There will be no set schedule for the games; whenever you want to take up a job we will discuss a date that suits everyone who wants to participate in it. If anyone else would like to run a game within this setting, simply post your job in this thread and I will add it to the job board. Rules Players will pick either one of the jobs offered on the job board or pick a discovered location to explore, and pick a date that suits the DM and all the party members. Parties must have a minimum of 2 PCs and a maximum of 4. These jobs will be scaled towards the average level of the party, which means that as a group you will never take part in a job that you can’t complete. However, a level 1 character grouping up with a level 10 character does mean that the encounters will be very tough for the level 1 PC and very easy for the level 10 PC. The average level will always be rounded down. XP will be handed out as per the ‘Adventuring Day XP’ in the DMG. Which means that it will not be uncommon to gain a level per job for the first few levels. If your level is 1 lower, equal or 1 higher than the average level of your party you will gain an amount of XP equal to the Adventuring Day XP as per the DMG. If it is lower than the party average you will gain 1.5 times that amount and if it is higher than the party average you will gain 0.5 times that amount. If your character dies and doesn’t get resurrected, your new character will start out 2 levels lower than your first character, without any XP gained towards the next level up. Character Creation Rules All Races and Classes are allowed. The Standard Array will be used for ability scores (15, 14, 13, 12 , 10, 8), but if you would like to roll for abilities, you are free to call me over and we can set that up. When writing your characters background, remember to take his motivation into account. Why did he join the guild and what does he hope to achieve in Amoria? When it comes to equipment, we will use a modification of the GP rules. Everyone gains the max amount of GP as per chapter 5 of the PHB. A Barbarian who rolls 2d4 would therefore get an automatic 8 on his roll and receive 80 GP to purchase gear. However, all leftover GP after purchasing gear will be lost. The game will always be open and everyone is welcome to join regardless of experience. If you need help with character creation, let me know and I will give you a hand.