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DayDreamer

Eldritch Horror

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Something is obviously hidden here. Nothing escapes master spy. I remember finding a clue pointing me here. Ochen horoshen, I will [dig and find hidden treasure].

 

Yes, all planned.

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Zhuge Liangfeng closes his gate and moves to the Himilayas. Max Jaegerbomber gains 2 Clues. Sir Bearington loses 2 Sanity. Mr Astronomer gains a clue and discards the Eldritch token from the Omen track (this means less Doom advancement). HH added her clues to the Mystery. Yevgeny spent a clue and got an artifact:

 

 

  • Artifact: Ruby of R'lyeh (Item - Magical)
    • Once per round, during the Action Phase, you may spend 1 Sanity to perform 1 additional action

 


 

MYTHOS PHASE

 

 

All the monsters and magic and strange happenings the investigators experience is starting to alienate the normal world from them. You look around at regular people going about their mundane lives, and wonder how you can even consider yourself truly human anymore, existing in such a different way to them.

 

  • Omen advances by 1! (Lands on red, advancing Doom by 1 for the Rome gate)
  • RECKONING happens!
  • 2 Gates spawn! (Istanbul(green) and San Fransisco(green))
  • Additional Effect: Each investigator can discard any number of Spells they possess. Then, all investigators lose 1 Sanity for each spell they still possess, and gain a Madness condition (all 3 different possible madness conditions have no initial effect, can be cured by taking a Rest action and rolling a success with 1 die, but will trigger unknown effects when Reckoning happens next).

 

RECKONING Triggers:

  • Tokyo's Shoggoth regenerates to full Health (not that it was hurt)
  • Rome's Hound of Tindalos moves to the Pyramids and attacks Mr Astronomer!

 

Monsters Spawned from new Gates:

(Istanbul) Colour of Outer Space = Horror 2, Damage 0, Health 2.
Effect: Immediately move this monster to Tunguska when it spawns. After resolving the Will test, roll 1 die. On a success, this monster is destroyed instantly.

 

(San Fransisco) Gnoph-Keh = Horror 1, Damage 2, Health 3.

Tests: Strength test gets -2

Effect: Immediately move this monster to Himilayas when it spawns.
Reckoning Effect: Each investigator on this space loses 1 Health.

 

 

Doom sits at 11!

 

 


 

 

So we have some things to address before the next phase.

 

Eth and Octy must either discard their spell or lose 1 Sanity and gain a madness condition (Hallucinations, Paranoia, or Amnesia. You can choose which condition - Paranoia will tend to cause you to harm your allies if they're nearby, Hallucinations will tend to damage your Sanity, and Amnesia will tend to give you another negative condition to replace it.

 

Noia is forced to fight the Hound immediately. So refer to the combat section of the Encounter phase for that.

 

 

 

So you three must resolve those things first, and then you can proceed with your turn. The other players can just proceed with their turns immediately.

 

 

 


 

 

ACTION PHASE

 

Choose 2 Actions. Actions you can perform anytime are in green. Actions you can only perform in cities are in orange. And actions you cannot perform if monsters are present are in red.

  • Travel
  • Trade
  • Component Actions
  • Prepare for Travel
  • Acquire Assets
  • Rest

 

 

 

 

PLAYERS
(In order of turn. Player with stars is the current Lead Investigator, turn order starts from them onward).


 
Wstfgl, The Politician

Tokens/Tickets

Clue token x 2

Vital Stats
Health: 4
Sanity: 8
 
Skill Stats
Lore: 2
Influence: 4(+1)
Observation: 3
Strength: 2
Will: 2
 
Abilities

  • ACTION: Another investigator of your choice may immediately perform 1 additional action.
  • When you perform an Acquire Assets action, you may allow other investigators to gain any cards you purchase.

Spells/Assets

  • Asset: Personal Assistant (Ally) (2)
    • Gain +1 Influence
    • You may reroll 1 die when resolving an Influence test
  • Asset: Cat Burglar (Ally) (1)
    • ACTION: Roll 1 die. On a 5 or 6, gain 1 ITEM or TRINKET asset from the reserve. On a 1, discard this card.
  • Asset: Puzzle Box (Trinket) (3)
    • When you perform a Rest action, you may open the puzzle box by testing Observation. Nothing happens if you fail.

 

 

Noia, The Astronomer

Tokens/Tickets

Clue token x 1

Vital Stats
Health: 5
Sanity: 7
 
Skill Stats
Lore: 3
Influence: 1
Observation: 3
Strength: 2
Will: 4
 
Abilities

  • ACTION: Spend 2 Clues to destroy 1 Monster on a space containing a Gate.
  • Once per round, you may choose to spend 1 Sanity instead of spending 1 Clue.

Spells/Assets

  • Spell: Feed the Mind (Ritual)
    • ACTION: Test Lore -1. If you pass, choose an investigator in your space to Improve one skill of their choice. Then Flip this card.
  • Asset: Whiskey (Item) (1)
    • You may discard this card to prevent an investigator on your space from losing up to 2 Sanity.
  • Condition: Blessed (Boon)
    • 4s now also count as successes for you, in addition to 5s and 6s.
    • If you would gain another Blessed condition, flip this card instead.
    • If you would gain a Cursed condition, discard this card instead.
    • RECKONING: Roll 1 die. On a 1 or 2, discard this card.

TriOctium, The Redeemed Cultist

Tokens/Tickets

Vital Stats
Health: 7
Sanity: 5(-2)
 
Skill Stats
Lore: 4
Influence: 2
Observation: 3
Strength: 3
Will: 1
 
Abilities

  • ACTION:  If there is a Cultist Monster on your space, destroy all Monsters on your space or move the Cultist to any other space.
  • Reduce the horror of Monsters you encounter to 1.

Spells/Assets

  • Spell: Wither (Incantation)
    • When resolving a Combat Encounter, you may test Lore. If you pass, gain +3 Strength during that encounter. Then Flip this card.
  • Asset: Arcane Tome (Item - Tome) (3)
    • Gain +2 Lore when resolving spell effects.
    • When you perform a Rest action, you may test Lore. If you pass, draw 1 new Spell card.

HH, The Actress


 

Tokens/Tickets

 

 
Vital Stats
Health: 5
Sanity: 7
 
Skill Stats
Lore: 2
Influence: 4
Observation: 2
Strength: 2 (+2)
Will: 3
 
Abilities

  • ACTION: Spend any number of Improvement tokens, then improve 1 skill of your choice for each token spent (+2 token counts as 2 tokens)
  • Once per round, an investigator on your space may roll 1 extra die when resolving a test.

Spells/Assets

  • Asset: .18 Derringer (Trinket - Weapon)
    • You may add 1 to the result of 1 die when resolving a Strength test during Combat Encounters.

 

Sean, The Spy

Tokens/Tickets

Clue token x 1
 
Vital Stats
Health: 7
Sanity: 5
 
Skill Stats
Lore: 1
Influence: 3
Observation: 4
Strength: 3
Will: 2
 
Abilities

  • ACTION: If you have no clues, gain 1 Clue.
  • If an investigator in your space spends a Clue to reroll a die, they may reroll 2 dice instead.

Spells/Assets

  • Asset: .45 Automatic (Item - Weapon)
    • Gain +3 Strength during Combat Encounters.
  • Artifact: Glass of Mortlan (Item - Magical)
    • Each 6 you roll when resolving a spell effect counts as 2 successes.
    • You may prevent the loss of 1 Sanity when resolving your spell effects.
  • Artifact: Ruby of R'lyeh (Item - Magical)
    • Once per round, during the Action Phase, you may spend 1 Sanity to perform 1 additional action

 

***Eth, The Shaman***


Tokens/Tickets
 
Vital Stats
Health: 5
Sanity: 7
 
Skill Stats
Lore :3
Influence: 2
Observation: 2(+1)
Strength: 2
Will: 4
 
Abilities

  • ACTION: Learn the locations of the next 2 Gates to appear. You may place 1 Gate on the top of the stack and the other on the bottom.
  • When you close a Gate during an Other World Encounter, you may move to any space containing a Clue or a Gate.

Spells/Assets

  • Spell: Mists of Releh (Incantation)
    • During the Encounter Phase, you may test Lore. If you pass, you may ignore the presence of monsters on your space when choosing an encounter. Then Flip this card.
  • Asset: Private Investigator (Ally)
    • Gain +1 Observation
    • You may reroll 1 die when resolving an Observation Test.



ANCIENT ONE

eKn3vQk.png


 
BOARD

Iabq4Se.jpg
 
Info:
Clue tokens - The Himalayas
Expedition Token - Pyramids
Eldritch Tokens - Tokyo, Shanghai
 
Active Gates & Monsters:
Gates - Tokyo (Blue), London (Blue), Rome (Red), Istanbul (Green), San Fransisco (Green)
Monsters - Tokyo (Shoggoth), London (Ghoul), Pyramids (Hound of Tindalos), Tunguska (Colour of Outer Space), Himilayas (Gnoph-keh)
 
Shoggoth = Horror 3, Damage 2, Health 4. (Strength test has -2 modifier)
Reckoning Effect: Monster recovers all health.
 
Ghoul = Horror 1, Damage 2, Health 1.

Tests: Will test gets +1
Effect: If you lose Health from the Strength test, gain a Paranoia condition.

 

Hound of Tindalos = Horror 2, Damage 3, Health 3.

Tests: Strength test gets -1
Reckoning Effect: Move this monster to the nearest space with an Investigator on it, and then immediately initiate a Combat encounter with it

 

Colour of Outer Space = Horror 2, Damage 0, Health 2.
Effect: Immediately move this monster to Tunguska when it spawns. After resolving the Will test, roll 1 die. On a success, this monster is destroyed instantly.

 

Gnoph-Keh = Horror 1, Damage 2, Health 3.

Tests: Strength test gets -2

Effect: Immediately move this monster to Himilayas when it spawns.
Reckoning Effect: Each investigator on this space loses 1 Health.

 

Assets Available to Buy:

viQWR6z.png

 

 

Skill Legend:

0mSunjI.png


 
ACTIVE MYSTERY

NIyHZ5H.png

(that symbol in the text means number of players. In this case, 6).

 

(so this all means you must collect the eldritch tokens by reaching them. But you need 2 clues to collect the token, so no point heading for them until you first get 2 clues. Remember some players have started with a clue. Otherwise you need to get to the locations with Clues and resolve an encounter there to get the clue).

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Also I noticed now I spelt San Francisco wrong every single time in the above post but I can't be bothered to fix them all so it is now canon that the strange happenings have changed the spelling in all records to make me correct.

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Zhuge Liangfeng's astute observation skills capture the fact that the Himalayas have been renamed as well (but he fails to notice he has a spelling error in his own name).

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(Rome) Hound of Tindalos = Horror 2, Damage 3, Health 3.

Tests: Strength test gets -1

 

 

Combat - Str: 1d6 6

Combat - Will: 4d6 12 [4d6=2, 6, 1, 3]

 

Mr Astronomer threw a small pebble at the Hound. It made a slight dent in it's hide. Mr Astronomer gave himself a good pat on the back.

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Filming for Dick Steel 2: Revenge Reloaded With Revengeance (the working title was rejected for spoiling the entire plot of the movie) has wrapped up, and it's time for Max Jagerbomber to return home! Someone is kind of trying some kind of paternity suit thing on him, apparently.

 

Meanwhile, his "personal assistant" gathers 'campaign slush funds'. 

 

[Travel up to South America on the way towards California. Utilize Cat Burglar's 'assets'... I mean, Cat Burglar asset.]

 

Totally Not Stealing: 1d6 6 I get an item!

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Zhuge Liangfeng had been sailing too close to the heavens when the Reckoning occurred. He begun to hallucinate strange phantasms in the skies. How odd! Was that a flying cat? [Retain spell, lose 1 Sanity and gain Hallucinations]

 

With the Gnoph-keh lurking around, his stay in the Himalayas must be brief. He shall divine the movement of the Gates and prepare for his escape by train. [Activate Ability and Prepare for Travel (Train)][use Mists of Releh during Encounter phase] 

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Master spy has learned that weird shaman is in Himalayas hunting for clue. If shaman and spy combine forces they take down eldritch token. I [go to Shanghai and buy a train ticket] while I wait for shaman's arrival.

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With the Gnoph-keh lurking around, his stay in the Himalayas must be brief. He shall divine the movement of the Gates and prepare for his escape by train. [Activate Ability and Prepare for Travel (Train)][use Mists of Releh during Encounter phase] 

 

You're not able to prepare for travel, as the Himalayas are not a city. They also have no rail connection. The monster token may be covering it a bit but they are directly connected to Shanghai by an uncharted path. Which means you can just move there normally this turn anyway.

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Sir Bearington fumbles around, dropping the Scroll of Wither he had on him earlier. All that wandering around in the tunnels had made his mind fuzzy. In any case, he randomly bumbled towards the direction of Buenos Aires, attempting to find somewhere where he can sleep for a while.

 

[Discard Wither]

[Travel to Buenos Aires]

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You're not able to prepare for travel, as the Himalayas are not a city. They also have no rail connection. The monster token may be covering it a bit but they are directly connected to Shanghai by an uncharted path. Which means you can just move there normally this turn anyway.

Oh, hm, I didn't look closely enough. Since Zhuge Liangfeng only wants to go to Shanghai next turn after he's obtained the clue in the Himalayas this turn, divining the Gates is all he'll do in that case.

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Okay it seems Noia and HH are left to decide actions before we proceed.

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(Crap, sorry I held it up!

I think Mr Astronomer can only move to the heart of Africa, dont think he can manage anything else..)

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And I, the fashionably late idol, having taken an extended vacation in Sydney after my job was done, decide to join Zuge Liangfeng and the Harasho Russian spy in Shanghai. I shall thus endeavour to get a ship ticket to Shanghai and move there.

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Mr Astronomer loses 2 Health and 1 Sanity in his battle with the hound, but deals it 1 damage.

(edit: I realize you only took a move action, but after you move you can then Rest since you've escaped the monster for now. So I'll assume you Rest as well, recovering 1 Health and Sanity that you lost. So you only lose 1 Health total).

 

Master spy gets his train ticket.

Max gets an item or trinket asset from the reserve. Only these two apply so either:

 

Asset: Bandages (Item)(1)

  • You may discard this card to prevent an Investigator on your space from losing up to 2 Health.

Asset: Pocketwatch (Trinket)(1)

  • You cannot become Delayed unless you choose to.

 

 

Zhuge loses 1 Sanity and gets Hallucinations:

 

Condition: Hallucinations (Madness)

  • When you perform a Rest action, roll a single die. On a success, discard this card.
  • RECKONING: Test Will. If you fail, flip this card.

 

As far as divining the gates, the next two gates to appear are:

 

Buenos Aires (Blue)

Shanghai (Red)

 

(Omen is currently on Red and moves to Blue next)

 


 

 

ENCOUNTER PHASE

 

 

Choose 1 encounter. If a monster occupies your space you HAVE to fight it. IF it dies then you may do one of the other encounters as well.

  • Fight a monster
  • Draw either a General card or a location card matching the area you are in
  • Resolve a token on your current space

 

 

And of course in addition to this, Max needs to choose his item and Zhuge needs to choose which gate goes on top.

 

 

 

PLAYERS
(In order of turn. Player with stars is the current Lead Investigator, turn order starts from them onward).


 
Wstfgl, The Politician

Tokens/Tickets

Clue token x 2

 
Vital Stats
Health: 4
Sanity: 8
 
Skill Stats
Lore: 2
Influence: 4(+1)
Observation: 3
Strength: 2
Will: 2
 
Abilities

  • ACTION: Another investigator of your choice may immediately perform 1 additional action.
  • When you perform an Acquire Assets action, you may allow other investigators to gain any cards you purchase.

Spells/Assets

  • Asset: Personal Assistant (Ally) (2)
    • Gain +1 Influence
    • You may reroll 1 die when resolving an Influence test
  • Asset: Cat Burglar (Ally) (1)
    • ACTION: Roll 1 die. On a 5 or 6, gain 1 ITEM or TRINKET asset from the reserve. On a 1, discard this card.
  • Asset: Puzzle Box (Trinket) (3)
    • When you perform a Rest action, you may open the puzzle box by testing Observation. Nothing happens if you fail.

 

 

Noia, The Astronomer


 
Vital Stats
Health: 5(-1)
Sanity: 7
 
Skill Stats
Lore: 3
Influence: 1
Observation: 3
Strength: 2
Will: 4
 
Abilities

  • ACTION: Spend 2 Clues to destroy 1 Monster on a space containing a Gate.
  • Once per round, you may choose to spend 1 Sanity instead of spending 1 Clue.

Spells/Assets

  • Spell: Feed the Mind (Ritual)
    • ACTION: Test Lore -1. If you pass, choose an investigator in your space to Improve one skill of their choice. Then Flip this card.
  • Asset: Whiskey (Item) (1)
    • You may discard this card to prevent an investigator on your space from losing up to 2 Sanity.
  • Condition: Blessed (Boon)
    • 4s now also count as successes for you, in addition to 5s and 6s.
    • If you would gain another Blessed condition, flip this card instead.
    • If you would gain a Cursed condition, discard this card instead.
    • RECKONING: Roll 1 die. On a 1 or 2, discard this card.

TriOctium, The Redeemed Cultist



Vital Stats
Health: 7
Sanity: 5(-2)
 
Skill Stats
Lore: 4
Influence: 2
Observation: 3
Strength: 3
Will: 1
 
Abilities

  • ACTION:  If there is a Cultist Monster on your space, destroy all Monsters on your space or move the Cultist to any other space.
  • Reduce the horror of Monsters you encounter to 1.

Spells/Assets

  • Asset: Arcane Tome (Item - Tome) (3)
    • Gain +2 Lore when resolving spell effects.
    • When you perform a Rest action, you may test Lore. If you pass, draw 1 new Spell card.

HH, The Actress


 
 
Vital Stats
Health: 5
Sanity: 7
 
Skill Stats
Lore: 2
Influence: 4
Observation: 2
Strength: 2 (+2)
Will: 3
 
Abilities

  • ACTION: Spend any number of Improvement tokens, then improve 1 skill of your choice for each token spent (+2 token counts as 2 tokens)
  • Once per round, an investigator on your space may roll 1 extra die when resolving a test.

Spells/Assets

  • Asset: .18 Derringer (Trinket - Weapon)
    • You may add 1 to the result of 1 die when resolving a Strength test during Combat Encounters.

 

Sean, The Spy

Tokens/Tickets

Clue token x 1

Train Ticket x 1
 
Vital Stats
Health: 7
Sanity: 5
 
Skill Stats
Lore: 1
Influence: 3
Observation: 4
Strength: 3
Will: 2
 
Abilities

  • ACTION: If you have no clues, gain 1 Clue.
  • If an investigator in your space spends a Clue to reroll a die, they may reroll 2 dice instead.

Spells/Assets

  • Asset: .45 Automatic (Item - Weapon)
    • Gain +3 Strength during Combat Encounters.
  • Artifact: Glass of Mortlan (Item - Magical)
    • Each 6 you roll when resolving a spell effect counts as 2 successes.
    • You may prevent the loss of 1 Sanity when resolving your spell effects.

 

***Eth, The Shaman***


Tokens/Tickets

 
Vital Stats
Health: 5
Sanity: 7(-1)
 
Skill Stats
Lore :3
Influence: 2
Observation: 2(+1)
Strength: 2
Will: 4
 
Abilities

  • ACTION: Learn the locations of the next 2 Gates to appear. You may place 1 Gate on the top of the stack and the other on the bottom.
  • When you close a Gate during an Other World Encounter, you may move to any space containing a Clue or a Gate.

Spells/Assets

  • Spell: Mists of Releh (Incantation)
    • During the Encounter Phase, you may test Lore. If you pass, you may ignore the presence of monsters on your space when choosing an encounter. Then Flip this card.
  • Asset: Private Investigator (Ally)
    • Gain +1 Observation
    • You may reroll 1 die when resolving an Observation Test.
  • Condition: Hallucinations (Madness)

    • When you perform a Rest action, roll a single die. On a success, discard this card.
    • RECKONING: Test Will. If you fail, flip this card.



ANCIENT ONE

eKn3vQk.png


 
BOARD

eXqN83L.jpg
 
Info:
Clue tokens - The Pyramids, The Himalayas, The Amazon
Expedition Token - Pyramids
Eldritch Tokens - Tokyo, Shanghai, Sydney
 
Active Gates & Monsters:
Gates - Tokyo (Blue), Sydney (Red), London (Blue), Rome (Red)
Monsters - Tokyo (Shoggoth), London (Ghoul), Rome (Hound of Tindalos)
 
Shoggoth = Horror 3, Damage 2, Health 4. (Strength test has -2 modifier)
Reckoning Effect: Monster recovers all health.
 
Ghoul = Horror 1, Damage 2, Health 1.

Tests: Will test gets +1
Effect: If you lose Health from the Strength test, gain a Paranoia condition.

 

Hound of Tindalos = Horror 2, Damage 3, Health 3(-1).

Tests: Strength test gets -1
Reckoning Effect: Move this monster to the nearest space with an Investigator on it, and then immediately initiate a Combat encounter with it

 

Assets Available to Buy:

viQWR6z.png

 

 

Skill Legend:

0mSunjI.png


 
ACTIVE MYSTERY

NIyHZ5H.png

(that symbol in the text means number of players. In this case, 6).

 

(so this all means you must collect the eldritch tokens by reaching them. But you need 2 clues to collect the token, so no point heading for them until you first get 2 clues. Remember some players have started with a clue. Otherwise you need to get to the locations with Clues and resolve an encounter there to get the clue).

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I'll take the bondage- I mean, bandages. You can count on me!

I'd like to resolve a location encounter.

(Crap, I just realized I should have headed for Sydney instead of trying to go towards Tokyo. That Shoggoth looks scary. Oh well, I'll meet up with you in Tokyo once you've done whatever you're doing in Shanghai.)

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I, master spy Yevgeny, [draw location card.] See if find anything helpful to destroy monster.

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The weary and battered Mr Astronomer would like to draaaawwwww... a location card

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HH, Eth, and Octy remain to pick their Encounter option.

 

Anyway no rush. The netbook I'm bringing to Singapore can't handle any games, so I'll be unable to access Tabletop Sim on Steam to continue the game. Thus there'll be no update from me until about this time next week, when I get back home.

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