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Red Alpha

Red's Scraps and Archive

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After finding the archive links i decided to do some digging :}

 

Although comments are not allowed, if you find something interesting feel free to send me a PM! I'd love to run with some of these characters again.

 

-warning, bad writing ahead-

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Heres one of my last characters in the last version, sadly i didnt have the time to start the roleplay he was intended for.

 

Name: Leo Veloren

Age:22

Race: Caucasian
General Appearance: standing at a good 1.9 meters tall and with a lean, fit appearance thanks to regular swimming and cycling. He has long and slightly
spiky dark blonde hair which he usually ties into a ponytail. He wears a white shirt, grey jeans and a long navy blue jacket. You can also recognize him by
his signature aviator sunglasses which he seems to only take off for a battle.
Personality: Leo is an enthusiastic pokemon trainer dedicated to his team and striving to improve his pokemon and himself. However he is not very tolerant of weakness, very strict in his selection of pokemon and quick to dismiss trainers with pokemon not fully evolved or of species not having a lot of power (like most bug pokemon) many people think because of this that he is a harsh trainer and they would be right but he is also training just as hard as his pokemon and has gained the respect of his pokemon and several skilled trainers he has encountered because of his dedication.

History: Leo Veloren was born in Mossdeep City and had a normal childhood. His family moved to Mauville city when he was five and although he was sad that he left his friends behind he quickly made new ones in his new home town. Leo started with his trainer career when he was 14 and had help from his family as many in his family were trainers themselves. Leo spent long days training with his pokemon and challenging gyms in the process, at the age of 17 he had a swampert, a camerupt, a gardevoir, a swellow and a hariyama and 5 badges of the Hoenn region with only the Fortree city, Mossdeep city and Sootopolis city gyms remaining.

However before challenging those gyms Leo decided to train in the Kanto region where his uncle lived in Fuchsia city to find new pokemon and he decided he liked it there. Leo managed to challenge all the pokemon gyms in the kanto region by the time he was 20 and therefore qualified for the Indigo Plateau pokemon league. But before he would participate Leo decided to go back to Hoenn and train during the months leading up to the championships. During this time he challenged the remaining gyms of Hoenn and had several rematches with the ones he had already defeated to train his pokemon for the league. Leo also dedicated a lot of his time brushing up on things a trainer should know; basic strategies others would use, the various advantages and disadvantages of different pokemon types, the pokemon of other regions he hadn't encountered before and he spent a small fortune on teaching his pokemon more advanced moves to prepare them for the league. Leo came across several books about the Sinnoh region where entirely different pokemon lived and with the strange effects of Mt.Coronet on several pokemon, including his magneton Luxus. Leo decided to take his pokemon to Sinnoh and train against the unknown pokemon and trainers there
to best prepare for the league where he knew he would face more than just the pokemon from Hoenn.

After several months had flown by the pokemon league was at hand and Leo had a team only his oldest cousin could match evenly. With the support of family and friends in the stands Leo decimated trainer after trainer in the pokemon league with his simple but effective strategy. Although many of the battles were tough,
only in the semi finals did Leo meet his match. A trainer from Johto by the name of Ragno who had a very tough tyranitar that while being the trainer's
last pokemon still managed to knock out leo's last 3 pokemon. The final fight against Luxus was so well matched with both pokemon it almost ended in a draw, the tyyranitar had just a bit more strength than Luxus.

During the events of the last Indigo League Leo managed to stand in the spotlight a few times being a popular contender because it was his first tournament and the energy eminating from him and his pokemon in battle that drives his opponents to give their utmost. Because of this media exposure (with even a short interview after reaching the quarter finals) he is sometimes recognized by other trainers which means sometimes they challenge him and other times they avoid a battle, having heard of his powerful team.

 

 

Pokemon:

 

Current Team:

 

Name: Marsher

Species: Swampert

Gender: male

Ability: Torrent

Moves: Earthquake, Muddy Water, Ice Punch, Protect

Item: Sitrus berry

Leo's first pokemon. Marsher is a rock of a pokemon, capable of taking and dealing significant punishment in battle. As Leo's first pokemon marsher's loyalty to his trainer is unmatched and although sometimes a bit too carefree and lazy he always stands ready for battle.

 

Name: Nell

Species: Camerupt

Gender: female

Ability: Solid Rock

Moves: Lava Plume, Earthquake, Solar beam, Yawn

Item: Sitrus berry
Leo's first caught pokemon. Nell is stubborn and can have a bad temper. Nell has tested leo's ability to train his pokemon in his early career as a trainer. Always stuborn and often ignoring Leo's commands but over the years Leo has found ways to train Nell to behave and to be patient in battle.

In a match Leo uses Nell mostly as a sweeper because of her strong lavaplume and earthquake attacks. He also managed to teach Solar beam to Nell to deal with water pokemon, Nell's greatest weakness. \

 

Name: Cro

Species: Crobat

Gender: male

Ability: Inner Focus

Moves: Cross poison, Fly, Confuse ray, Screech

Item:bright powder

 

Cro is the first pokemon Leo caught during his stay in the Kanto region. Although he was far weaker than Leo's pokemon, the zubat kept trying to attack for
several days and Leo, who otherwise would have dismissed it as a weak pokemon saw the potential of the feisty little bat and decided to catch and train
it. Cro was very happy with his trainer and took to his trainer's style quickly which lead to its fast evolution into a crobat. Leo cares much about cro and
although it is not his strongest pokemon, Cro can be devestating to an enemy trainer even on its own and Leo often lets it outside its pokeball to roam in
the area at night.

Name: Luxus

Species: Magnezone

Gender: n/a

Ability: Sturdy

Moves: Thunder bolt, Flash Cannon, Tri-Attack, Magnet Rise

Item:magnet

 

Luxus is an intimidating foe to face. Even as magnemite it gave lead-pokemon Marsher a hard time before Leo could catch him. After training near Mt. Coronet where Luxus evolved the fierceness of the magneton was traded for a cold, calculating patience. Leo's pokemon were a bit scared of Luxus but eventually they began to understand Luxus' behavior as it is always on guard and always ready for a fight. Leo suspects that Luxus is much like himself in his will to improve and overcome all obstacles, albeit a bit more direct and serious.

Name: Lily
Species: Gardevoir
Gender:
female
Ability: Synchonise
Moves: Psychic, Attract, Wish, Focus Blast

Item: lum berry

Leo caught Lily as a ralts early in his trainer career and she quickly became a core part of his team after she evolved into a kirlia.

Like most gardevoir lily is very loyal to her trainer and team-mates and quite caring and protective. But much to the surprise of Leo and his other pokemon Lily also developed a love for battle after  she evolved into a gardevoir. Lily can attack with a devastating psychic or focus blast which often tears up the battlefield and Leo made sure she had a few tricks up her sleeve to counter any more challenging pokemon that won’t go down with sheer force.

a few months before the Indigo league Leo's cousin Joyce borrowed Lily for a pokemon contest in Slateport claiming that Lily could be a serious contender in contests with her power and grace. This proved to be true when Lily won the first contest she entered thanks to Joyce experience as a coordinator. Although Lily was good in pokemon contests she preferred battles with Leo, however after the events in Slateport she took to adding a bit of flair to her battling, something the spectarors of the Indigo Plateau Pokemon League clearly apreciated.

Name: Flygon
Species: Flygon
Gender: male
Ability:levitate
Moves: Dragon claw, Earthquake, Sandstorm, Heatwave
Item: Lum Berry

flygon is the newest addition to Leo's team. Leo caught Flygon a few weeks after the Indigo Plateau Tournament while training Marsher in the desert north of Mauville. Flygon is an immensely powerful pokemon and although calm and passive normally it has proven itself a strong addition to Leo’s team.  Because they haven’t trained as much as with the other pokemon Leo and Flygon don’t have the same synergy in battle and Leo’s been meaning to work on that the next couple of weeks.

 

Reserve:

Name: Henry
Species: Hariyama
Gender: male
Ability: Thick fat
Moves:Close Combat, Endure, Fakeout, Reversal

Item: Black belt

Henry has been a good addition to Leo’s team but nowadays he’s on reserve. Henry is surprisingly friendly towards other pokemon and trainers and well behaved but he is also very eager to test his strength with others and regularly does so with Marsher. Currently he is in the care of Allison Joy, Leo’s childhood friend and a nurse in the Lavaridge town pokemon centre and Henry gladly helps his caretaker with small tasks and heavy lifting there.


Name: Grif
Species: Drifblim
Gender: male
Ability: aftermath
Moves: Fly, Shadow ball, Will-O-Wisp, Curse
Item:Sitrus berry
Grif is a pokemon Leo found while training in Sinnoh, a curious drifloon that mamaged to elude Leo and his pokemon long before finally being captured. Leo trained Grif to use his speed to his advantage much like Cro and whittle down stronger opponents with curses and deadly attacks from the air. Currently Leo holds Grif in reserve until he needs a ghost pokemon on his team or if Cro is at a disadvantage in an upcoming battle. Drifblim is also currently in the care of Allison Joy in Lavaridge.

Leo also had other pokemon like a zigzagoon and a swellow but he gave them to friends or family who could give them the attention and love than Leo could not give his weaker pokemon.

 

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Oh here's an ancient RP from way back on '06!

 

I began at the Bethsoft Forums (just before the creation of the fanfic/art section even)

 

I have not run this through spellcheck and certainly not through a proper grammar check and it was written when i was in highschool, so read with caution!

 

Roleplay 1:
A roleplay i had started in the Elderscrolls forums. It didn't last long, many lost interest including myself but it is still a good roleplay opening post.
mithrandir had already posted in his own archive but I'll make him edit that out soon



Faith and Order

A roleplay made by Cirith
Moderated by Gaius Maximus and Cirith

Intro: The Jerral mountains were shrouded in a heavy blizzard. The wild wasteland long abandoned by men was for the first time in 30 years visited by mortals.
Three horses were tied to a dead tree and a stone pillar while the footsteps of men were fading as the snow continued to fall on the cold ground of this once holy place.

Deep in the dark, cold ruins of the fortress city of Sancre Tor, echoes reached from deep in the empty halls of former evil and ancient holiness, as now, the city once more had found new masters. Deep in the shrine where the tombs of the Legendary emperors of ancient times lay, three faithful men had been talking about shady plans of war and politics, and words of heresy in the shrine of Tiber Septim, the Ninth of Divine Gods of Tamriel.

Short history lesson: We are now in E4 029, 30 years since the day Martin Septim transformed into the avatar of Akatosh and send Mehrunes Dagon back to his burning realm of Oblivion. Since that day, no emperor has been chosen by the Elder council. In 30 years, the attacks of the Khajiit and Bosmer have laid their lands in ruins, and put their provinces in poverty. 10 years ago, the mixed thought of slavery, and the assassinations of some high members of several houses has put the island of Vvardenfell in a difficult situation, on the edge of civil war between the houses of Morrowind. But now, in this time of doubt, and with the civilians losing faith in their government and gods, a new hope for the people of Tamriel has made itself known. The Order of the New Dawn, or short "the Order of Dawn".

The Mythic Dawn has failed their task under the leadership of Mankar Camoran. Now, 30 years since the fall of Camoran, his followers have joined the mysterious champion chosen by Mehrunes Dagon. They call themselves "The Order of Dawn".
Their plan is to get the support of the majority of Tamriel's citizens. Their misery will end, and faithful shall be rewarded greatly when Dagon returns to his home.

Information:
The Order has 3 bases active in Tamriel:
Headquarters is located in the now cleansed ruins of Sancre Tor, with a new shrine to Dagon in the deepest center of the once holy shrine. Outside, the fortress city has been rebuild with multiple training facilities and small shines to Mehrunes Dagon. On any way onto the mountain plateau where the fortress city is located gates and watch towers with lookouts were built.

There are two bases further to the east, the first in the former base of the Mythic Dawn cult in the lake Arrius, serving as a recruitment base, training the new recruits and teaching them the ways of Dagon. The last base is located in a hidden fortress complex on the long island in the inner sea near Veranis Hall in Morrowind, dealing with any recruitment or tasks in that province.

Unlike the Mythic Dawn, the Order of Dawn is aiming to gain the majority of believers over the belief in the Nine Divines by spreading books about the theory that Tamriel is a Daedric Plane, belonging to Mehrunes Dagon. They have powerful influences in some of the higher ranks of the Mages Guild

Ranks:
Faithfull follower: All Pro Order of Dawn civilians are given the title of faithfull follower.
Initiate: A faithfull follower that has taken the first step to joining the Order of Dawn through the books (an idea taken from the Mythic Dawn), not a full member yet.
Dawn's Chosen: Recruited by members in lake Arrius cavern base that have fulfiled their innitiation task
Servant of the Dawn: Normal member, no specialized training chosen yet. Used for minor tasks
---From this rank, the member must chose which training will be taken: political, military or religious, and will advance in that branch of the order.---

Dawn's Just: Highly trained assassin under the direct control of the Council of Dawn, highly trained in stealth and combat.

Political branch:
Showing the path.

Man of Dawn: Lowest member of the political branch of the Order, used as representative in public at minor events.
Dawn's Caller: Selected by the higher members of the order for special training in manipulation of the public, using Illusion magic and speechcraft to gain the devotion of members, or the trust of the public. Mainly he spends his time training, but is sometimes sent as representative to guilds or nobility.
Spokesman of Dagon: Starts training in elite manipulation tactics and illusion magic, one of the higher ranks in the order.
Messenger of Dawn: The elite of the political branch, only the political mastermind of the order stands above them.
Voice of Dawn, Member of the Council of Dawn: A political mastermind and master manipulator, one of the council of Dawn, and a representative in war time and meetings with the Elder Council

Military branch:
Protecting the path

Guard of Dawn: Lowest members of militarily branch, guarding the bases and killing minor local threats (burning villages or assassinating spies).
Swordsman of Dawn: Training in advanced blade tactics, combined with Illusion and Conjuration magic. These members still don't get many tasks outside the base.
Soldier of Dawn: Elite warriors specializing in blade combat and Illusion magic. Used in battalions to defend the bases against enemy attacks, or eliminating small groups of enemies.
Knight of Dawn: The best soldiers get blessed by Mehrunes Dagon, and get to wear the armor of Dawn, a strong armor of silver and Daedric metal. Each knight wields a custom blade made out of fine Daedric metal, with a powerful enchantment. The Knights of Dawn usually work alone, and on quests to spread the word of the Nine having forsaken the Empire or on a mission to kill Prophets of the Nine Divines.
Dawn's General: Supreme command of the military branch, member of the Council of Dawn. The current General is rumored to be a former Imperial Legion Commander.

Religious branch:
Walking the path

Acolyte of Dawn: Lowest in rank of religious branch, helps the higher ranking priests in the shrine.
Adept of Dagon: Allowed to do minor rituals of summoning
Dagon's Cleric: High servant of the priests of Dagon, trained in Conjuraton magic. Sent on missions to preform rituals in public, to give blessing to the followers
Priest of Dagon: From this rank, they are taught the way to open Oblivion Gates from the ruins of old gates, but are not allowed to do so without a high priest.
High priest of Dagon: Leading function, performs the high rituals and summons Gates.
High Prophet of Mehrunes Dagon: Member of the Council of Dawn receives orders straight from mehrunes dagon.



Rules:
-All character sheets must be PMed to Cirith (me) before Posted.
-No godmodding, everyone is mortal and noone can fight forever, noone is lucky enough to dodge any attack and noone can aim their spells with 100% chance to hit their target.
-No character controll, unless approved by the owner of the character.
-Before you engage in a battle to the death betwean players sort out who dies, those things can't take forever.
-Try to avoid oneliner posts or pagefilling dialoges(sets of oneliners between 2 players/characters).
-Focus on realism and detail.
-Romances are welcome, but keep it clean
-There's a maximum of 2 characters
-It is needed that you have read Illusionary Nothing's guide to roleplaying:So you think you can RP
-This roleplay is about joining the Order of Dawn, not to fight them, we got NPCs to do that
-This rule shall be repeated IC at every mission: We do not want to give the empire any reason to destroy us because of high treason against the empire, we want to make the Public believe our way is the only way and the right way. No assassinations in the Armor of Dagon.
-No one will see us commiting any crime or the whole operation will fail.
-Only the creator and moderator can post a new thread
-Be realistic with missions, you cannot run in a crowd and slay a blade spy or just burn down a chapel
-have fun but keep to the above rules don't break any rules in favor of this one.

Character sheet:

Personal Info

Name:
Race:
Gender:
Age:
Birthsign:

Class:
Skills:
Class Description:

General Appearance:
Height:
Weight:
Eye Color:
Skin/Fur/Scale Color:
Tattoos/Scars:

Primary Weapon:
Secondary Weapon:
Other Weapons:

Spells:

Clothing Worn Most Often:
Clothing Worn Least:

Armor Worn Most Often:
Armor Worn Least:

Inventory:

Mental Description:

Bio:

Order Info

Branch:
Age of Initiation:
Rank:
Expectations:
Place of living:

My sheet:

Personal Info

Name: Cirith Ishtahr
Race: Imperial
Gender: male
Age:43
Birthsign: The lady

Class: Spokesman
Skills: Speechcraft, Merchantile, Illusion, Blade, Block, Heavy Armor.
Class Description: Using his speechcraft and illusion magic he can gain the trust of the crowd when he spreads the words of Dagon in public. He knows who is interested in what parts of the teachings of Mehrunes Dagon. He is not a skilled fighter, instead he fights dirty with nasty tricks and illusion magic.

General Appearance:He's a slim imperial, of avarage build, not fat, not muscular but not skinny or weak looking.
Height:1.81 m
Weight:69 Kg
Eye Color:Brown
Skin/Fur/Scale Color:Tanned on the arms and back, otherwise normal skin color
Tattoos/Scars:One deadric spell tattooed on his left arm, gives him a slight protection against magic (5%)

Primary Weapon: Silver shortsword enchanted with silence for 10 seconds on strike.
Secondary Weapon:A dagger of paralysis, used for the quick silencing of dificult persons.
Other Weapons: His bound shortsword when summoning his Armor of Dagon
Spells:A wide variety of illusion spells and healing spells, he has long reach calming spells and long duration demoralysing spells, also a thunder clap that paralyses everyone in a large range for a second.

The deadric spell tattooed on his left arm gives Cirith the cursed power of Daylight Exile, it makes him invisible for a long time but the same time he is suffering from 5pts of sun damage, it also completely drains his magica so he can't cast a healing spell, he preferes not to use it unless in the worst situations.

Clothing Worn in public: Maroon gold trimmed vest over white shirt and maroon pants
Clothing Worn in the base: High rank robes of the Order fo dawn (vermillion robes) like this but with red as the primary collor and black the secondary

Armor Worn Most Often:His summoned Armor of Dagon
Armor Worn Least: none

Inventory: 5 potions of restore health (grand) some herbs and food, 356 septims and a few copies of Commentaries on Mysterium Xarxes version 2 volumes 1 and 2.

Mental Description:In public he seems friendly and trustworthy, but he is cruel and bad tempered actualy, he is kind to friends but when facing enemies he is fierce and fights like a wild beast.

Bio: Son of a butler, raised in poverty and needed to work hard to become a good and wealthy merchant, he came in contact with the Order of Dawn over a decade ago and has worked hard in his training to a political manipulator.


Order Info

Branch: Political
Age of Initiation: 30
Rank: Messenger of Dawn
Expectations: To be rewarded beyond his widest dreams by serving Mehrunes Dagon, meanwhile he tries his best to live a life of a lord.
Place of living:Has a small personal room in the Sancre Tor Base. He also visites the recruitment base in Lake Arrius Caverns often.

 

 

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Now here's a strange little project from the old V3 forum; twins played by brothers!

 

post date, august 6th, 2008

 

Name: Jet and Lee (Twins by Mith and Red Alpha, yes we have been reading along, sorry for the wait, we're a bit busy living on our own with two cats and a dog, for the first time)
Age: 15
Bending Style: Earth
Place of Birth: Ba Sing Se
Season of Birth: spring

Physical Appearance: Jet is one half of an identical twin so he looks just like his brother Lee, they are slim, tall and they don't seem to be stronger or more muscled compared to others of their age but they do look fitter and agile.

Personality: They are fun-loving, bit care free and neither can live with or without his twin brother. They always pull little pranks on each other and always make bet with each other on themselves or others.

Relatives: Jota [father] Onsa [mother]

Background: They were born in Ba Sing Se in the outer districts, they didn't live in poverty but it wasn't good either. At least the twins didn't need to work with their father, who was one of the earth bending soldiers of the night watch during the war.
It became clear in their childhood that they had a talent for earthbending, the man who discovered their talent was an old earthbending instructor living near the twin's home. Jet and Lee began with basic training 5 years ago and with each other they trained and sparred and developed their own styles of earthbending, trying to beat the other they grew accustomed to each other's bending tactics and therefore they can earthbend together as a team with ease.

Weapons: none

Theme Song: Linkin park: Bleed out

 

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And here's one that apparently made a good impression.

Roleplay of origin: The star child by Valentine.

 

probably one of the most crowded roleplays I've been in on S*T, and most likely my greatest piece of writing i have ever produced. Writing this character i caught taht rare spark of inspiration and gave it my best. The Mana Gun was so much fun to write i hope i can get another chance to use it, maybe in a RWBY RP...

 

 

NAME:Desmond Cirith
AGE:27
RACE: Remand (will be described in the sheet and throughout the roleplay)

WEAPON: Desmond's weapon is a rare sight in Light, a Mana Accelerator. The mechanics are simple, using magic crystals and a special metal the weapon will channel a spell through the barrel where it is then accelerated to incredible speeds thanks to the special metal barrel, only spells of moderate strength can be used with Desmond's model as it is one of the older designs. Usually Desmond uses Ice bolts but can occasionally use a more powerful fireball.
Desmond's Accelerator looks like an early twentieth century rifle forged from black metal and strong dark wood out the wilderness forests, on the barrel gold patterns decorate the black metal in patterns resembling a curling ivy.

ABILITIES: he is an exceptionally good artist, skilled with paint and charcoal and known for his beautiful drawings and paintings of the wilderness' serenest locations, but he is also a skilled hunter and knows how to survive in the wilderness outside Disc, capable of setting up small traps, tracking and moving unnoticed, although he doesn't really want to practice those skills he still has a natural talent and the training from his father. all the Remand have the ability to adapt to the current climate very rapidly, able to survive in extreme heat or cold after only a few days adapting, resistances vary from environment to environment but usually only protects against climate. although he wasn't born with magical abilities he had a talent for learning basic magic and has trained in elemental magic and enhancement magic (enhanced senses or enhanced abilities and physical traits for short amounts of time) in which he specialises in enhancing one's senses but also knows a few other tricks such as weakening curses and simple light illusions.

APPEARANCE: a lean, strong man. his slim build and distinctive darker skin colour, short black hair and violet eye colour indicate his Remand ancestry.

He usually wears a white shirt, tan pants and vest, grey/brown hat and brown shoes and in the colder seasons he wears a long red scarf, mostly for the looks of it. At more important occasions he wears ceremonial robes with a lot of blue and purple patterns resembling the normal traditional clothing of his people.
When Going out the city for research he usually wears tan/grey robes.

PERSONALITY: A man of few words, he is kind, but also direct and quickly to judge people. He is proud of his people and their history but dislikes using the skills he had learned from his father. (in short he is a man with conflicting feelings about his past)

HISTORY: Desmond is a Remand, a race of explorers and warriors. Capable of surviving any climate the remand lived in almost every corner of the realm of Light, but because of their tribal nomadic culture they never were a very strong force in the world. over the years more and more remand give up their nomadic life and tribes disband when the young leave to go to the cities. these days there are only a handful of Remands living by the traditional nomadic way of life and Desmond was born in one of those last tribes led by Corraso, his father.

Desmond was raised like all others in the tribe with the traditions and customs of the Remand and the skills of the hunter; How to move unseen, how to track down prey and how to set up traps. Although Desmond liked his life he needed more, he had so many ideas, so many visions to share with the world, he expressed himself by making drawings with charcoal. when he was young a trader remarked that if he'd been born in the cities he could have become a great artist.

Years passed and Desmond hadn't forgotten that trader. He learned more about life in the city and soon enough it would claim his dreams, his every hunt, every night, every moment he had the feeling he needed to leave, and on his sixteenth birthday he left.he left his tribe and travelled to Disc to start a new life in the city.

He had a rough start, knowing little to nothing of the customs and culture of the city he had to push through years of working for a very low pay to stay alive and he nearly forgot why he came in the first place.
but one day when he worked as an assistant for a lord a guest noticed one of his drawings and wanted to buy it, since that day he finally started climbing up the long ladder of status and became a painter who managed to amaze people with his colourful paintings with incredibly good detail.
Next to his painting he decided to learn more about the art of elemental magic and enhancement magic to aid him on his 'field trips' outside Disc into the wilderness.
Although he is a good artist he isn't really famous, and most of his money is spent in his equipment and his weapon. currently he lives in a small but comfortable house with his studio in one of the higher rings, but he rarely stays there when he can take a walk in the city.

 

 

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I thought it was time for an update to the team roster, it may alter his history as well.

 

Name: Leo Veloren

Age:24

Race: Caucasian
General Appearance: standing at a good 1.9 meters tall and with a lean, fit appearance thanks to regular swimming and cycling. He has long and slightly
spiky dark blonde hair which he usually ties into a ponytail. He wears a white shirt, grey jeans and a long navy blue jacket. You can also recognize him by
his signature aviator sunglasses which he often wears in official battles.
Personality: Leo is an enthusiastic pokemon trainer dedicated to his team and striving to improve his pokemon and himself. However he is not very tolerant of weakness, very strict in his selection of pokemon and quick to dismiss trainers with pokemon not fully evolved or of species not having a lot of power (like most bug pokemon) many people think because of this that he is a harsh trainer and they would be right but he is also training just as hard as his pokemon and has gained the respect of his team and several skilled trainers he has encountered over the years because of his dedication.

History: Leo Veloren was born in Mossdeep City and had a normal childhood. His family moved to Mauville city when he was five and although he was sad that he left his friends behind he quickly made new ones in his new home town. Leo started with his trainer career when he was 12 and had help from his family as many in his family were trainers themselves. Leo spent long days training with his pokemon and challenging gyms in the process, at the age of 17 he had a swampert, a camerupt, a gardevoir, a swellow and a hariyama and 5 badges of the Hoenn region with only the Fortree city, Mossdeep city and Sootopolis city gyms remaining.

However before challenging those gyms Leo decided to train in the Kanto region where his uncle lived in Fuchsia city to find new pokemon and he decided he liked it there. Leo managed to challenge all the pokemon gyms in the kanto region by the time he was 20 and therefore qualified for the Indigo Plateau pokemon league. But before he would participate Leo decided to go back to Hoenn and train during the months leading up to the championships. During this time he challenged the remaining gyms of Hoenn and had several rematches with the ones he had already defeated to train his pokemon for the league. Leo also dedicated a lot of his time brushing up on things a trainer should know; basic strategies others would use, the various advantages and disadvantages of different pokemon types, the pokemon of other regions he hadn't encountered before and he spent a small fortune on teaching his pokemon more advanced moves to prepare them for the league. Leo heard about the Sinnoh region where entirely different pokemon lived and with the strange effects of Mt.Coronet on several pokemon, including his magneton Luxus. Leo decided to take his pokemon to Sinnoh and train to best prepare for the league where he knew he would face more than just the pokemon from Hoenn.

After several months had flown by the pokemon league was at hand and Leo had a team only his oldest cousin could match evenly. With the support of family and friends in the stands Leo decimated trainer after trainer in the pokemon league with his simple but effective strategy. Although many of the battles were tough, only in the semi finals did Leo meet his match. A trainer from Johto by the name of Ragno who had a very tough tyranitar, and while being the trainer's
last pokemon it still managed to knock out Leo's remaining 3 pokemon. The final fight against Luxus was so well matched with both pokemon it almost ended in a draw, the tyyranitar had just a bit more strength than Luxus.

During the events of the last Indigo League Leo managed to stand in the spotlight a few times being a popular contender because it was his first tournament and the energy emanating from him and his pokemon in battle that drives his opponents to give their utmost. Because of this media exposure (with even a short interview after reaching the quarter finals) he is sometimes recognized by other trainers which means sometimes they challenge him and other times they avoid a battle, having heard of his powerful team.

 

Now it is already two years after the Indigo conference and leo's been training in the remote regions of hoenn, seeking the power of dragon pokemon.

 

 

Pokemon:

 

Current Team:

 

Name: Marsher

Species: Swampert

Gender: male

Ability: Torrent

Moves: Earthquake, Muddy Water, Ice Punch, Protect

Item: Sitrus berry

Leo's first pokemon. Marsher is a rock of a pokemon, capable of taking and dealing significant punishment in battle. As Leo's first pokemon marsher's loyalty to his trainer is unmatched and although sometimes a bit too carefree and lazy he always stands ready for battle.

 

Name: Blaze

Species: Blaziken

Gender: male

Ability: Blaze

Moves: Blaze Kick, High Jump Kick, Brave Bird, Protect

Item: Shell Bell

 

-work in progress-

 

Name: Cro

Species: Crobat

Gender: male

Ability: Inner Focus

Moves: Cross poison, Fly, Confuse ray, Screech

Item:bright powder

 

Cro is the first pokemon Leo caught during his stay in the Kanto region. Although he was far weaker than Leo's pokemon, the zubat kept trying to attack for several days and Leo, who otherwise would have dismissed it as a weak pokemon, saw the potential of the feisty little bat and decided to catch and train it. Cro was very happy with his trainer and took to his trainer's style quickly which lead to its fast evolution into a crobat. Leo cares much about cro and although it is not his strongest pokemon, Cro can be devestating to an enemy trainer even on its own and Leo often lets it outside its pokeball to roam in the area at night.

 

Name: Luxus

Species: Magnezone

Gender: n/a

Ability: Sturdy

Moves: Thunder bolt, Flash Cannon, Tri-Attack, Magnet Rise

Item:magnet

 

Luxus is an intimidating foe to face. Even as magnemite it gave lead-pokemon Marsher a hard time before Leo could catch him. After training near Mt. Coronet where Luxus evolved the fierceness of the magneton was traded for a cold, calculating patience. Leo's pokemon were a bit scared of Luxus but eventually they began to understand Luxus' behavior as it is always on guard and always ready for a fight. Leo suspects that Luxus is much like himself in his will to improve and overcome all obstacles, albeit a bit more direct and serious.

Name: Lily
Species: Gardevoir
Gender:
female
Ability: Synchonise
Moves: Psychic, Attract, Wish, Focus Blast

Item: lum berry

Leo caught Lily as a ralts early in his trainer career and she quickly became a core part of his team after she evolved into a kirlia.

Like most gardevoir lily is very loyal to her trainer and team-mates and quite caring and protective. But much to the surprise of Leo and his other pokemon Lily also developed a love for battle after  she evolved into a gardevoir. Lily can attack with a devastating psychic or focus blast which often tears up the battlefield and Leo made sure she had a few tricks up her sleeve to counter any more challenging pokemon that won’t go down with sheer force.

a few months before the Indigo league Leo's cousin Joyce borrowed Lily for a pokemon contest in Slateport claiming that Lily could be a serious contender in contests with her power and grace. This proved to be true when Lily won the first contest she entered thanks to Joyce experience as a coordinator. Although Lily was good in pokemon contests she preferred battles with Leo, however after the events in Slateport she took to adding a bit of flair to her battling, something the spectarors of the Indigo Plateau Pokemon League clearly apreciated.

Name: Orm
Species: Salamance
Gender: male
Ability: Intimidate
Moves: Dragon claw, Fly, Fireblast, Outrage
Item: sitrus berry

 

Leo met Orm as a Bagon when he was training near the meteor falls...

 

Reserve:

Name: Henry
Species: Hariyama
Gender: male
Ability: Thick fat
Moves:Close Combat, Endure, Fakeout, Reversal

Item: Black belt

Henry has been a good addition to Leo’s team but nowadays he’s on reserve. Henry is surprisingly friendly towards other pokemon and trainers and well behaved but he is also very eager to test his strength with others and regularly does so with Marsher. Currently he is in the care of Allison Joy, Leo’s childhood friend and a nurse in the Lavaridge town pokemon centre and Henry gladly helps his caretaker with small tasks and heavy lifting there.


Name: Grif
Species: Drifblim
Gender: male
Ability: aftermath
Moves: Fly, Shadow ball, Will-O-Wisp, Curse
Item:Sitrus berry
Grif is a pokemon Leo found while training in Sinnoh, a curious drifloon that mamaged to elude Leo and his pokemon long before finally being captured. Leo trained Grif to use his speed to his advantage much like Cro and whittle down stronger opponents with curses and deadly attacks from the air. Currently Leo holds Grif in reserve until he needs a ghost pokemon on his team or if Cro is at a disadvantage in an upcoming battle. Drifblim is also currently in the care of Allison Joy in Lavaridge.

 

 

Name: Nell

Species: Camerupt

Gender: female

Ability: Solid Rock

Moves: Lava Plume, Earthquake, Solar beam, Yawn

Item: Sitrus berry
Leo's first caught pokemon. Nell is stubborn and can have a bad temper. Nell has tested leo's ability to train his pokemon in his early career as a trainer. Always stuborn and often ignoring Leo's commands but over the years Leo has found ways to train Nell to behave and to be patient in battle.

In a match Leo uses Nell mostly as a sweeper because of her strong lavaplume and earthquake attacks. He also managed to teach Solar beam to Nell to deal with water pokemon, Nell's greatest weakness.

Leo also had other pokemon like a zigzagoon and a swellow but he gave them to friends or family who could give them the attention and love than Leo could not give his weaker pokemon.

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Original RP: Fairy Tail by Kyo

 

Name: Desmond “Dusty†Falenton
Age: 19
Appearance: standing at 6.3 ft tall and with a lean but fit build. Shoulder long dark blonde hair, deep blue eyes and a sharp jaw line are his most noticeable features and would make him quite popular with the ladies, if he wasn’t covered in sand and dirt nearly every time after his training. Desmond has his Guild tattoo the underside of his left wrist.
Desmond earned his nickname not only to his magical talent but also his personal style. His outfit consists of tan shirt, brown paints, a supposedly grey duster (it’s a near constant tan due to all the sand and dirt) and red tie. He is still looking for a suitable hat that matches his outfit.
Personality: Desmond is a calm young man and not always as talkative but certainly not a loner in the guild. He participates in various pastimes of the guildmembers including midweek pokernight, an occasional game of rugby and of course the inevitable beerhall brawls.

Magical Ability: Desmond’s personal variant of his family magic: Desert Disciple:
Desmond has a wide control over the element of earth and can create large quantities of sand using his desert rift spell (requires a solid stone based surface to be cast on) or simply pull the stone he needs right out of the earth or a building. In this respect he is very destructive in urban areas where streets and buildings get torn to pieces with his magic. A trait shared by many in his guild. One of his personal touches is for example the ability to crumble rocks into tiny pieces and to such an extent that he can turn a stone to sand while also being able to control sand much like water mages are, although he lacks the versatility of true water mages.

Brief History:
He grew up on the move, with his father and mother travelling to search for some form of magic that could stop Zant, the Earth Golem created by Desmond’s great-great-grandfather and which turned on its creator and family. It was the task given to his parents after the massacre of a small farming community caused by the newly awakened Golem of the Falenton clan.
At age 11 Desmond himself was taken in by Fairy Tail to train his abilities as a mage while his parents continued their search for a way to stop Zant. (More on that to be revealed during the roleplay)
The first few years he spent a lot of time training and had a lot of help from Alexander Lovus who is a few years older than Desmond and an excellent water mage in fairy tail.
Due to his endless training those first years and his eagerness to aid others in contracts he has had enough experience to be considered above the rank and file of the guild and having the potential of reaching S-class status in only a few more years.
Resolve: To stop the golem Zant and avenge his parents.

 

 

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Ok, it took me a bit longer than i had wanted but here's my character.

 

Name:  Cirith

Species:  Dragon

Gender:  Male

Appearance: A dragon with copper red and gold scales, with large wings and two legs and a long serpent like body. His wings span reaches 20 meters when fully stretched and from head to tail he is 25 meters long. (Based on Smaug's design from the hobbit)

 

Personality: Like most dragons, Cirith is a proud and noble creature, but also greedy with a love for rare gemstones or precious metals. However Unlike his kin, Cirith is also patient and calculating. He tends to plan his hunts in advance and learns the weaknesses and strengths of his foe.

Strengths/Abilities:  As you would expect from a dragon, Cirith has a powerful claws and deadly teeth. Sharper senses than most mortal creatures. His hide is harder than armour and his wings are strong enough to make trees creak. With every beat of his wings he sends a wave of hot, dry wind and his fire has been the end of many humans brave and foolish enough to challenge him. He also has some magical ability, however not on the level of a skilled elven or human magician. most of his magical power lies in the telepathic link he can make with other dragons and his control over fire.

 

Human form: A magical technique seldom used, a dragon can take the appearance of a human. when Cirith uses this ability he takes the appearance of a lean tall man in his early thirties, wearing gold and red robes, with a handsome face and long black hair slicked back. although his physical abilities are limited in this form Cirith can still use some of his magical power to control fire.

 

History:  Born in the ruins of a human made castle on a peninsula now called The Dragon Coast Cirith was raised amongst his kin for years as he grew and learned the lessons from his mother and his history from his father. When he got older he left his father’s domain and had to find his own place in the realm.  

From time to time the lands bordering the realm of dragons are attacked by adolescent dragons who try to carve out their own domain. Some remain in these lands and expand the reach of the dragon realm, others fail and either flee their claim in shame or die by the blade of a hero. Cirith was crafty however and instead of seeking out a rich land or a powerful kingdom to sack he chose for a strategically placed peninsula  

 

Over the years Cirith defended his new home and managed to gather a small hoard of his own; Trophies from battle, treasures from human cities or even the odd armour of a knight who fell against him.

Cirith grew in name thanks to his patient planning of his goals. In his search for unique treasure he would wander the lands, concealed as a wandering human sorcerer, and learn the weaknesses of his target. This behavior did not go unnoticed amongst his kin and although they found it odd how careful Cirith acted they could not argue with the results. It was for his patient nature that Cirith was selected to represent the dragon clans of the Dragon Coast and Burning Isles. His official task is to convey the neutrality of the dragons in this attempted rebellion, however unbeknownst to his kin and the representatives he also has a secret task laid upon him by his patriarch…

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