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Seanzilla

What is an RPG?

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What is an RPG?

 

AN RPG is not much different from a RP. It’s only one letter!

 

HAHAHA

 

Seriously, they are the same in that you’re roleplaying as a character in a fictional world. The main difference is in how you decide your character’s actions.

Normal RPs are between several people, who work together to plan and write a story through multiple characters. They think of how they want the story to progress and then write it down from their character’s point of view. Whether your character fails or succeeds at doing anything is all up to you, you have complete control over your character and your story!

In RPGs you don’t. In an RPG every action is decided by luck (or fate or just the dice), whenever you want to do something that doesn’t have a 100% chance of succeeding, you roll the die to see whether you succeeded or not.

 

 

How do I RPG?

 

OOC is just as important, if not more so, as IC in an RPG. First you’ll obviously have to find a discussion/signup thread for a game and unless they provide premade characters you’ll have to create a character. The rules of character creation vary from gametype to gametype, so you’ll have to read a specific guide for that.

After all the planning has been done it is time to start. Once the RP has started the OOC thread would be used for the Meta stuff; discussing options, picking action, rolling dice, leveling up, etc. Once you’ve decided on your action and rolled your dice to see whether it failed or succeeded, you’ll write a short post in the IC thread detailing your actions.

Of course you can give your posts a bit more meat by adding in details. You could write: “His attack hit and did a lot of damage.†Or you could actually describe the attack; describe where it hit, what kind of damage it inflicted. There are always chances to add details. Of course those are optional.

 

 

So uhh… what’s so fun about this?

 

Everything! If you have ever liked any type of RPG, whether it be JRPGs like Final Fantasy or western RPGs like Baldur’s Gate, you’ll more than likely like pen and paper RPGs!

Initially the story will mostly be decided by the DM, but remember that you don’t have to follow his plan to a tee! He might’ve planned on you killing a certain enemy and then moving on to the next quest in Town B, but what if you decided to leave the enemy alive? Questioning him might reveal information the DM hadn’t planned on giving out just yet, so what would happen if you followed that lead and ended up in Town C?

Or what if the DM planned to have a character escape once his HP was low enough, but you ended up killing him with a well-timed critical hit? It sucks for the DM, but as long as he plays it fair it means your impact isn’t as insignificant as you’d think.

Your actions, whether they fail or succeed, will have just as much impact on the story of the DM as his dungeons and encounters will have on your characters.

 

 

Could you give us a quick set of rules?

 

Sigh, sure, I guess.

 

1.    The DM creates the world. The DM is your god and you are but a simple PC.

2.    The DM will create encounters, puzzles, quests, NPCs and whatever else is needed to keep the story running.

3.    Despite creating and controlling all your adversaries, the DM himself is not your enemy. He is supposed to be impartial, the referee and has the last say when it comes to any conflict. Of course the DM should be considerate towards the PCs. If they leave you'll learn that being the god of a world with no lackeys isn't very fun.

4.    Unless decided otherwise, players have only one PC and are fully autonomous when it comes to that PC’s decision.

5.    Remember that you are acting the part of a PC. If your PC is lawful good, don’t go around killing random people just because you don’t like them. It breaks immersion.

6.    If you failed a roll, deal with it and move on. It happens. Oh, did it get your character killed? That sucks, but unless the DM decides otherwise you’ll either have to wait for the other PCs to have a means of resurrecting you or you’ll have to reroll a new PC.

7.    Same goes for the DM, if the story doesn’t go like you planned; adapt. Using Deus Ex Machina to force the PCs into following your story makes them feel powerless and ruins the experience. In that same vein don’t create too many situations wherein the PCs have no options but to follow how you want the story to pan out.

8.    If you join an RPG and no longer wish to continue, please at least have the courtesy to figure some way out for the others to continue without you.

9.    I can’t think of anything else, so I’ll just write down something dumb like ‘have fun’ or some shit.

 

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Also, one little addendum I'd like to add. The DM should try and at least listen to when players feel they might need accommodations. Such as if someone is harassing them about something in the RPG, if they felt cheated in something the DM created. Don't forget, though the DM is your god, he is still someone who should care about how the players feel about his or her world.

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True, a DM's main priority is to make the game enjoyable for the PC.

 

Probably should add that the DM should be considerate towards the PCs in the third point.

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A RPG is not much different from a RP. It’s only one letter!

 

HAHAHA

 

zrgoIyB.jpg

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So now the tables have turned! Sean where is game for DnD? We no play if no game here thank you please!

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