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CLOSED A: Dungeon Master Online Episode 1

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All of that hit. I'll update roll20 once im at my pc

 

DD, it is your turn now. Imgur image in case you can't access Roll20.

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Okay, can I attempt to stealth toward the GW? I'd move two spaces right, then four spaces up. So if I'm understanding correctly, I roll for a stealth check with a -2 penalty for moving more than 2 spaces?

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Moving more than 2 squares is -5.

 

But yes, basically you have to perform an action (in your case, Moving) and then do a Stealth check to see if you manage to perform that action Stealthily. If your check fails, you'll still have moved, but they did notice you.

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I think my stealth modifier is +4, not 100% sure cos it doesn't show all the list of skills viewing the sheet on mobile :/. Anyway that would be +4 then -5, so -1.

Roll(1d20)-1:

2,-1

Total:1

Solitude leaps out from cover and screams "come get me you fuckers!!!"

Can you try stealth for an attack as well? I think I read attacking breaks stealth right? Just for future notice.

Will update with my attack attempt later.

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You can't Stealth for an attack because as long as you are in line of sight, you can't go into Stealth. And to attack you have to be in line of sight.

 

In order to proc your Sneak Attack power you have to hide, stealth, move and then attack. You can't move, Stealth and attack

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I think my stealth modifier is +4, not 100% sure cos it doesn't show all the list of skills viewing the sheet on mobile :/. Anyway that would be +4 then -5, so -1.

Roll(1d20)-1:

2,-1

Total:1

Solitude leaps out from cover and screams "come get me you fuckers!!!"

I couldn't stop laughing for 10 minutes.

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Also! Your Stealth is +11, not +4. So your result would've been a 9. And it's an opposed check, monsters dont have Passive Perception.

I'll roll for all three monsters in this order: close GW, faraway GW, GB.:
 

rolling 1d20+1
(2)+1 = 3
rolling 1d20+1
(8)+1= 9
rolling 1d20+1
(17)+1 = 18

Seems like your target failed his Perception check XD

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Oh, I got my numbers backward. Thought +4 was the modifier but that's the addition to it coming from my Dex.

Anyway yay stealth after all. So that gives me combat advantage against him right? That will be relevant if I hit him. I'll use a Shuriken and my Sly Flourish power, roll for hit:

Roll(1d20)+4:

17,+4

Total:21

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Okay so shuriken are 1d4, rogue weapon talent makes that 1d6 instead. Sneak Attack triggers since I've combat advantage and shuriken is classified as a light blade. So that's +2d6 damage. Backstabber feat makes those dice d8s instead. Sly flourish adds both dex and charisma modifiers to the damage. So if im correct with all that, all up I should roll:

1d6+2d8+8

---

Roll(1d6)+8:

2,+8

Total:10

Roll(2d8)+0:

1,7,+0

Total:8

Also actually I'll use an action point to take another standard action too, and repeat the same attack, although this time I lose the combat advantage right? So just:

Hit roll:

Roll(1d20)+4:

19,+4

Total:23

Damage roll:

Roll(1d6)+8:

6,+8

Total:14

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That's a dead Warrior

 

 

DD still has to post, but it's Timey's turn now.

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I move up and use evasive strike to shift further to the marked spot.

 

Roll to attack GW:

Roll(1d20)+7:
16,+7
Total:23

Hit!

 

Damage of evasive strike:

Hit: 2[W] + Dexterity modifier damage (ranged).

 

Damage roll:

Roll(2d10)+4:
6,7,+4
Total:17
Target exterminated!
 

I also want to dungeoneer the shit out of this room, check for hidden loot, traps and where the paths go (like where does that north path/door go and can we crack it open?). Since there are no more enemies I roll a natural 20 right? That means that with my +8 in dungeoneering I roll a total of 28. And how much arrows will I be able to recover? I've missed 2 and hit 5, will I be able to recover the missed ones of the hit ones?

 

Also, Octy just told me he wanted to check for magical traps/loot/stuff with arcana. He has a +10 so a natural 20 would lead to a total of 30.

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Super happy heal time:

 

Roll(1d6)+5:
4,+5
Total:9
day
 
Roll(1d6)+5:
3,+5
Total:8
me

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After examining the room you guys don't find anything out of the ordinary.

You did manage to grab some gold pieces the goblins were carrying, but none of their items were useable.

You can recover all the arrows that hit. I'll tell you the amount of gp you found and the results of dungeoneering once I'm at my PC.

 

EDITSESESES:

DG stealth check = Success,

DD stealth check = even with a 1 Success, so you're Stealthed DD.

Group stealth check = Failed.

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Encounter 2:
Blackblades
Roll(1d20)+7:
5,+7
Total:12
 
Warriors
Roll(1d20)+5:
17,+5
Total:22
 
Order: Warriors (22) > Wahad (18) > DG (14) > Timey (13) > Blackblades (12) > Noia (8)
 
DD, when you read this. You are currently in a Surprise round, because your Stealth is high enough even with a 1. During the surpise round you are allowed to take 1 Standard Action, 1 Move Action or 1 Minor Action.

After you complete your 1 action, roll for Initiative so I can place you in this list.

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I use my surprise round to twin strike the warrior near me.

 

Attack shot 1:

Roll(1d20)+7:
10,+7
Total:17

Hit!

 

Shot 2:
Roll(1d20)+7:
10,+7
Total:17

Hit!

 

Damage:

Roll(2d10)+0:
5,10,+0
Total:15

Target bloodied

 

 

Also DD, when you come back online there are 2 things for you to do:

Our sneaking was succesful but we were immediately in the line of sight of the two goblin warriors, this means that although our sneaking has been discovered, we have a surprise attack, you can use this surprise for either 1 standard action, 1 move action OR 1 minor action (so choose one). I used mine to attack the GW near me (total damage 15).

 

The other thing to do is to roll for initiative, which we all failed quite horribly so far.

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Okay, can someone throw up a shot of the map? I found a way to stop my phone showing as a mobile browser so I could access roll20, but I still can't navigate the page at all so all I can see is the tutorial video :F

Anyway one thing I can do now is that initiative roll for afterward:

Roll(1d20)+4:

6,+4

Total:10

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Okay going to use Sly Flourish on the GW near me, with shuriken.

Hit:

Roll(1d20)+7:

10,+7

Total:17

Assuming that connects, damage will again be 1d6+2d8+8:

Roll(1d6)+8:

5,+8

Total:13

Roll(2d8)+0:

8,5,+0

Total:13

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Goblin Warrior took 26 damage and is now Bloodied.

 

Actions for the Warriors:

Warrior vs Amroth

 
Attack
Roll(1d20)+6:
18,+6
Total:24

 

Damage

Roll(1d6)+2:
5,+2
Total:7
 
Safe jump
Roll(1d20)+2:
15,+2
Total:17
 
Warrior vs Solitude
 
Attack
Roll(1d20)+6:
14,+6
Total:20
 
Damage
Roll(1d6)+2:
5,+2
Total:7
 
Safe jump
Roll(1d20)+2:
19,+2
Total:21
 
Both Warriors hit, do 7 damage, safely jump off the 10 feet high walkways without taking damage and start fleeing.
 
DD would you mind adding that to your post?

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I can reach the two fleeing Warriors if I walk forwards, but I don't know if I can kill them. If DG takes out the Warrior at the top I can Freezing Burst both the GB and the GW at the bottom, possibly sliding them 1 square each.

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