Sign in to follow this  
Followers 0
TriOctium

Swarm Mystery [Discussion Thread]

118 posts in this topic

SWARM MYSTERY

 

356584.gif

 

 

 

You are part of a voyager crew of scientists, sent out on an extraterrestrial journey to discover new life on foreign planets. However, halfway during your space expedition, a malicious alien lifeform attacks your ship! Fortunately, your combined efforts manage to slay the beast without any issues, and its dead carcass is now housed in the ship’s laboratory for further investigation. However, things aren’t that simple…

 

Introduction

 

You are convinced that one of you has been infested by the alien lifeform and is now the Swarm Host, whose purpose is to take control of the entire ship. To do so, he/she must Assimilate other scientists into the Swarm until the total number of living Assimilated outnumber the total number of remaining Scientists.

 

Despite the gloomy situation hanging over everyone, there is still a way out! The dead body of the alien lifeform provides crucial Knowledge of the alien body structure, and may be key to revealing telltale signs of an Assimilated scientist. With enough Knowledge, a scientist may potentially be able to identify the Swarm Host itself!

 

In addition, the Assimilated will always show signs of infestation. Studies performed by the ship’s supercomputer have shown that Conversing with an Assimilated for enough times will reveal his infested identity via changes in his vocal range. It has also been shown that the Swarm Host will always enhance one Characteristic of the Assimilated, which will demonstrate a visible change in value after the scientist has been infested.

 

Finally, there are one or two of you who possess an immunity to the infestation. Although you are sure that the Swarm Host is bound to try and Murder or outnumber these individuals, they are protected by their anonymity.

 

Can you Exterminate the Swarm Host before it is too late?

 

 

 

Game Notes

 

This game is meant to be a hybrid between DD's Murder Mystery and the Mafia games. The idea is that although you will have means to gather solid evidence, you will still have to discuss, debate, and vote people off during the Day Phases. Please treat this game as how you would any other Mafia game, for maximum enjoyment! Do note that apart from using Knowledge to identify the Swarm Host, you can also do so by the process of elimination, like in the normal Mafia games.

 

At the start of every Day Phase I will reveal the number of Assimilated players, the number of living players and the total number of players, for everyone's benefit.

 

You have no restriction on revealing your roles. It is up to your discretion whether it is wise to do so.

 

There will be no group chat for villains. The Swarm Host will have to use his/her Message ability to communicate. Likewise, every player can hold private conversations with each other at night through the use of Message.

 

 

 

Rules for Scientists:

 

Guidelines for Scientists

 

During the day (48 hours), you will gather together, discuss events, and present evidence. There are several actions you may also take during the day. All day actions should be invoked publicly. You may perform as many or as few of these actions as you wish:

 

â—      Converse with another player. This will reveal to you one of their Traits, as well as reveal to them one of your Traits. Traits will be revealed in order of appearance on your character sheet, and will be PMed to you by the GM at the end of the day. Upon Conversing with someone whom you have already learnt all Traits, you will be shown a random Trait of your target’s if your target is a Scientist or the Swarm Host, or the ASSIMILATED Trait if your target has been Assimilated previously. Due to limitations in time, you may only Converse with 1 other player in the same Day Phase. Your Conversation partner must also choose you to Converse with.

â—      Vote for a scientist to be Scanned. The scientist in question will be Scanned by the ship’s on-board supercomputer, revealing all his Characteristics to every player.

â—      Vote for a Characteristic to be Catalogued. Any Scientist who experiences changes to that particular Characteristic will be flagged out by the system to all players upon the start of the next day.

â—      Vote to Exterminate a player for being one of the Assimilated. 50% of the living players must agree on a single player for the Extermination to be enacted. If a Scientist or Assimilated is Exterminated, he dies and his role is revealed. If the Swarm Host is Exterminated, the Scientists win the game.

 

During the night (48 hours), you have different actions you may perform. However, you may only perform 1 action per night phase. Scientist actions will be performed BEFORE Swarm actions. Night actions should be PMed to the GM.

 

â—      Scan the corpse of the alien specimen. This will increase your personal Knowledge of the aliens by 1 point. Scanning the alien specimen leaves you vulnerable to being Assimilated or Murdered.

â—      Research on the ship’s database. This will present you with one Characteristic from three random players. Researching on the ship’s database leaves you vulnerable to being Assimilated or Murdered.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase. Messaging another player DOES NOT leave you vulnerable to being Assimilated or Murdered as you do not leave your room. However, it does consume your night action.

â—      Investigate another player. This action is locked at the beginning, and will only be unlocked upon reaching level 2 Knowledge or higher. Investigating someone will reveal all his Characteristics to you, as well as if they are Assimilated. At level 3 Knowledge, it will also inform you of whether the target is the Swarm HostInvestigating a player leaves you vulnerable to being Assimilated or Murdered.

 

 

Rules for Swarm Host:

 

Guidelines for the Swarm Host

 

During the day, you have the exact same actions available to you as the Innocents.

 

During the night, you have several different actions available to you. Swarm Host actions will be performed AFTER Scientist actions. Night actions should be PMed to the GM. You may perform as many or as few of these actions as you wish, but you may only either Assimilate or Murder a target in the same Night Phase, not both:

 

â—      Stalk a player. This will reveal to you whether the player has Scanned the alien specimen,  Researched on the ship’s database, or Investigated another player, as well as reveal what he has discovered in the process. However, if the player did not leave his/her room, your Stalking will reveal nothing. Once you have successfully Stalked a player who left his/her room, you cannot switch targets anymore.

â—      Assimilate a player. You must have Stalked the player, and found out that your target player has left his/her room to Scan, Research or Investigate. You should choose which Characteristic you wish to enhance in the assimilation process (exactly 1 characteristic must be chosen). Note that you cannot Assimilate certain key players, and if you attempt to do so, the player will be notified of your Assimilation attempt.

â—      Message all Assimilated scientists. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. This message will be sent out by the GM at the end of the Night Phase.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase.

â—      Murder a player. On the same Night Phase, your Assimilated may also choose to Murder a target. You must decide your plan of attack, which will determine which Characteristic is used for the murder. Once the murder takes place, the total sum of the chosen Characteristics you and all Assimilated who choose to murder the same target on the same night must exceed the defence Characteristic of your target. You may detail any extraneous details you wish to include for fun. The GM will rewrite your details when presenting the murder details, so as to obscure your writing style, but beware of showing too much of your personality in your Murders.

 

 

Rules for Assimilated:

 

Guidelines for the Assimilated

 

During the day, you have the exact same actions available to you as the Innocents.

 

During the night, you have several different actions available to you. Assimilated actions will be performed AFTER Scientist actions, AT THE SAME TIME as Swarm Host actions. Night actions should be PMed to the GM. You may only choose 1 action to perform (Scan, Research, Message or Murder):

 

â—      Scan the corpse of the alien specimen. This will increase your personal Knowledge of the aliens by 1 point. As an Assimilated, you have no disadvantages for Scanning.

â—      Research on the ship’s database. This will present you with one Characteristic from three random players. As an Assimilated, you have no disadvantages for Researching.

â—      Message a fellow Assimilated. Only your target and the Swarm Host will receive the message. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. This message will be sent out by the GM at the end of the Night Phase.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase.

â—      Murder a player. On the same Night Phase, your fellow Assimilated and the Swarm Host may also choose to Murder a target. You must decide your plan of attack, which will determine which Characteristic is used for the murder. Once the murder takes place, the total sum of the chosen Characteristics you, the Swarm Host and all Assimilated who choose to murder the same target on the same night must exceed the defence Characteristic of your target. If you choose to Murder a different target from the Swarm Host, your Murder will not take place.

 

 

 

 

Traits and Characteristics:

 

Traits / Characteristics

 

â—      Traits contain highly sensitive information about your character and their abilities in the game. It can be important to protect this information from falling into the wrong hands. At the same time, discovering the Traits of other players may be vital to your victory in the game.

â—      As such, choose wisely who to Converse with during the day. Remember that Conversations are double-edged swords: You will learn a Trait of your partner, but your partner will also learn one of your Traits (in order of the list in your character description). Thus, since Conversations require the permission of both parties, you will have to plan which Traits you wish to reveal, and which Traits you wish to keep secret.

â—      Do take note that there are certain special Traits which allow players to discover the Traits of other players without having to Converse with them. Whether or not this is harmful to you, I leave you to decide.

 

 

 

â—      Characteristics are similar to the first Murder Mystery game (Strength, Intelligence, Reflexes). However, they can now be separated into two categories: Offensive and Defensive Characteristics.

â—      When the Swarm Host wishes to Murder a player, his plan of action will determine which Characteristics come into play in the Murder.

â—‹      Example 1: The Swarm Host approaches towards an unsuspecting player, attacking him from behind. Thus, the offensive Characteristic is the Swarm Host’s Strength, which will be compared to the defensive Characteristic, which is the player’s Reflexes. If the offensive Characteristic is higher, the Murder is successful. If not, the player will be alerted to the attempt on his life.

â—‹      If any Assimilated player chooses to Murder the same target as the Swarm Host on the same night, their Characteristics will be added to that of the Swarm Host for calculation purposes, increasing the chance of success.

â—      When Assimilating a Scientist, the Swarm Host must enhance one of his Characteristics. This helps in the future Murders he might want to attempt, but it is also a tell-tale sign of whether a player has been Assimilated.

â—‹      Example 2: Player A is Scanned during the day phase and reveals that he has Average Strength. The next day, however, he is Scanned again and reveals that he has Strong Strength. It is highly likely that Player A has been Assimilated.

â—‹      Do take note that there is one Scientist role which is capable of increasing his own Characteristics without being Assimilated.

 

 

Knowledge:

Knowledge

 

Knowledge is measured by several discrete levels which players may obtain via Scanning the deceased alien carcass. It is useless to the Swarm Host, but vitally useful to the Scientists, and potentially useful to certain Assimilated players. The various levels of Knowledge will reveal different pieces of information to Scientists:

 

·         Level 1: Player gains the ability to detect the ASSIMILATED trait upon Conversing with another player whom he has already determined all previous Traits..

·         Level 2: Player gains the ability to Investigate other players during the night. They will be able to identify Assimilated, but not the Swarm Host.

·         Level 3: Player gains the ability to detect the ASSIMILATED trait immediately upon Conversing with another player, regardless of how many Traits he has determined beforehand.

·         Level 4: Player gains the ability to identify the Swarm Host if they Investigate the right player.

 

 

Current Participants:

Ethereal

Seanzilla

Noia

DayDreamer

Wstfgl

Alisyn

HerculeHastings

Darkwater

Pain

Kyo

Share this post


Link to post
Share on other sites

First up, we have... the Scientist role! Apart from the Swarm Host, everybody else starts out as a Scientist. Over the course of the game, some of you will be converted into Assimilated players, but if you're lucky, you can remain a Scientist till the end of the game. As a Scientist, you may perform up to 4 actions in the Day Phase, and choose 1 out of 4 actions in the Night Phase. Without further ado, here are the rules.

 

 

 

Guidelines for Scientists

 

During the day (48 hours), you will gather together, discuss events, and present evidence. There are several actions you may also take during the day. All day actions should be invoked publicly. You may perform as many or as few of these actions as you wish:

 

â—      Converse with another player. This will reveal to you one of their Traits, as well as reveal to them one of your Traits. Traits will be revealed in order of appearance on your character sheet, and will be PMed to you by the GM at the end of the day. Upon Conversing with someone whom you have already learnt all Traits, you will be shown a random Trait of your target’s if your target is a Scientist or the Swarm Host, or the ASSIMILATED Trait if your target has been Assimilated previously. Due to limitations in time, you may only Converse with 1 other player in the same Day Phase. Your Conversation partner must also choose you to Converse with.

â—      Vote for a scientist to be Scanned. The scientist in question will be Scanned by the ship’s on-board supercomputer, revealing all his Characteristics to every player.

â—      Vote for a Characteristic to be Catalogued. Any Scientist who experiences changes to that particular Characteristic will be flagged out by the system to all players upon the start of the next day.

â—      Vote to Exterminate a player for being one of the Assimilated. 50% of the living players must agree on a single player for the Extermination to be enacted. If a Scientist or Assimilated is Exterminated, he dies and his role is revealed. If the Swarm Host is Exterminated, the Scientists win the game.

 

During the night (48 hours), you have different actions you may perform. However, you may only perform 1 action per night phase. Scientist actions will be performed BEFORE Swarm actions. Night actions should be PMed to the GM.

 

â—      Scan the corpse of the alien specimen. This will increase your personal Knowledge of the aliens by 1 point. Scanning the alien specimen leaves you vulnerable to being Assimilated or Murdered.

â—      Research on the ship’s database. This will present you with one Characteristic from three random players. Researching on the ship’s database leaves you vulnerable to being Assimilated or Murdered.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase. Messaging another player DOES NOT leave you vulnerable to being Assimilated or Murdered as you do not leave your room. However, it does consume your night action.

â—      Investigate another player. This action is locked at the beginning, and will only be unlocked upon reaching level 2 Knowledge or higher. Investigating someone will reveal all his Characteristics to you. At level 3 Knowledge, it will also inform you of whether the target is Assimilated. At level 5 Knowledge, it will inform you of whether the target is the Swarm Host. Investigating a player leaves you vulnerable to being Assimilated or Murdered.

Share this post


Link to post
Share on other sites

I also do realize that to understand how the Scientist works you'll have to know the difference between Traits and Characteristics, and what each one does. So here's the info on them:

 

Traits / Characteristics

 

â—      Traits contain highly sensitive information about your character and their abilities in the game. It can be important to protect this information from falling into the wrong hands. At the same time, discovering the Traits of other players may be vital to your victory in the game.

â—      As such, choose wisely who to Converse with during the day. Remember that Conversations are double-edged swords: You will learn a Trait of your partner, but your partner will also learn one of your Traits (in order of the list in your character description). Thus, since Conversations require the permission of both parties, you will have to plan which Traits you wish to reveal, and which Traits you wish to keep secret.

â—      Do take note that there are certain special Traits which allow players to discover the Traits of other players without having to Converse with them. Whether or not this is harmful to you, I leave you to decide.

 

 

 

â—      Characteristics are similar to the first Murder Mystery game (Strength, Intelligence, Reflexes). However, they can now be separated into two categories: Offensive and Defensive Characteristics.

â—      When the Swarm Host wishes to Murder a player, his plan of action will determine which Characteristics come into play in the Murder.

â—‹      Example 1: The Swarm Host approaches towards an unsuspecting player, attacking him from behind. Thus, the offensive Characteristic is the Swarm Host’s Strength, which will be compared to the defensive Characteristic, which is the player’s Reflexes. If the offensive Characteristic is higher, the Murder is successful. If not, the player will be alerted to the attempt on his life.

â—‹      If any Assimilated player chooses to Murder the same target as the Swarm Host on the same night, their Characteristics will be added to that of the Swarm Host for calculation purposes, increasing the chance of success.

â—      When Assimilating a Scientist, the Swarm Host must enhance one of his Characteristics. This helps in the future Murders he might want to attempt, but it is also a tell-tale sign of whether a player has been Assimilated.

â—‹      Example 2: Player A is Scanned during the day phase and reveals that he has Average Strength. The next day, however, he is Scanned again and reveals that he has Strong Strength. It is highly likely that Player A has been Assimilated.

â—‹      Do take note that there are one or more Scientist roles which are capable of increasing their own Characteristics without being Assimilated.

Share this post


Link to post
Share on other sites

Two immediate things I noticed are that if two people must agree to converse with each other, it may become tricky. These threads can move fast and people may miss seeing others requesting to converse with them. Also anyone who simply doesn't get on and/or catch up in time will also be unable to be conversed with.

 

What if everyone messages a player in order to avoid leaving their room and exposing themselves to any danger?

Share this post


Link to post
Share on other sites

Hmm, that's a valid point. Perhaps I may do regular announcements listing who is trying to Converse with who, so that people who miss the original request can check up from there and see if anyone is trying to Converse with them. However, Conversations are not key to winning the game, Knowledge + Investigation is. So it is entirely possible for someone to solo the entire game by upping his Knowledge level to 5 and Investigating everyone until he/she finds the right target. Of course, this will be slow, and will work more effectively if more people do it together.

 

As for your second point, what would the Innocents gain from doing so? They have no way of determining who the Swarm Host is except by going out of their rooms and raising their Knowledge levels. If everyone decides to use the "safe" method and simply Exterminate people one by one till they find the Swarm Host, I might introduce a change mid-game via [EVENT]s. For example, "The door locks to all the rooms malfunction! You are no longer safe at night!"

1 person likes this

Share this post


Link to post
Share on other sites

The other thing is they could still Converse during the day. The most effective way to play would thus be to have everyone stay indoors at night until all traits are revealed via conversing, so the innocents have a head start before they start dying.

 

Although it depends also how the host will choose their murder target. Are they given a list of all potential targets or do they choose then find out whether that person came out of their room or not? Cos you could just make it that if everyone stays in their room, the host gets to target any of them then.

 

I don't really expect that level of cooperation to boringly game the system though.

Share this post


Link to post
Share on other sites

Aha, but you see, each player will have a reason why they wouldn't want others to find out what their Traits are. Everyone has some sort of secret to hide or reveal, should they choose to do so. After you receive your character info, you'll know why this is the case. You can then decide if you are willing to trade your secrets for another person's secrets.

 

At this point after your concerns I'm leaning more towards giving the Swarm Host a list of players who've left their rooms so he can pick from them. And yes, that's a good suggestion. I think I'll implement that XD

 

So now if everyone chooses to stay in their rooms, all of them become vulnerable to being Assimilated or Murdered.

 

 

EDIT: I forgot to mention that there are some Traits which allow certain players to affect other players even if they do not leave their rooms. So you are never really safe. >: )

Edited by TriOctium

Share this post


Link to post
Share on other sites

Does the Swarm Host and Assimilateds get night Scientist actions as well on top of their own Swarm actions?

 

At this point after your concerns I'm leaning more towards giving the Swarm Host a list of players who've left their rooms so he can pick from them.

This will essentially make hiding in your room a useless action (you're not able to contribute; the Swarm Host will just wait till you're out, then kill you).

When the Swarm Host wishes to Murder a player, his plan of action will determine which Characteristics come into play in the Murder.
Do you mean that the Host gets to choose which Offensive Characteristic to use in his murder? Does the Swarm Host know his own stats at the start? 
 
So now if everyone chooses to stay in their rooms, all of them become vulnerable to being Assimilated or Murdered.
Like DD mentioned, I'd be amazed if all the scientists can achieve that kind of cooperation. In the previous game, a lot of people just ignored my recommendation of who to search which room.
 
I also think there should be a penalty to the Swarm Host if an Assimilated is Exterminated. As it is, Assimilation is always better than Murder cuz the Swarm Host decreases the disparity in numbers by 2. This is assuming that everyone can be Assimilated, of course, which I guess won't be the case. But...
 
If any Assimilated player chooses to Murder the same target as the Swarm Host on the same night, their Characteristics will be added to that of the Swarm Host for calculation purposes, increasing the chance of success.
You mean that with more Assimilated, the Swarm can kill more people per night on top of the informational advantage? That can get out of hand quickly, can't it? 

Share this post


Link to post
Share on other sites

Does the Swarm Host and Assimilateds get night Scientist actions as well on top of their own Swarm actions?

The Swarm Host and all Assimilated players will get the same Day Actions, but their Night Actions will be slightly different.

 

At this point after your concerns I'm leaning more towards giving the Swarm Host a list of players who've left their rooms so he can pick from them.

This will essentially make hiding in your room a useless action (you're not able to contribute; the Swarm Host will just wait till you're out, then kill you).

Giving the Swarm Host a list of players to target won't really negate the action of staying in your room. Firstly, you prove your Innocence for that round, because someone else received a Message from you. Secondly, you get to convey a Message to someone else. But essentially, yes, I want to discourage players from camping in their rooms. This game is about taking risks and getting rewards.

 

When the Swarm Host wishes to Murder a player, his plan of action will determine which Characteristics come into play in the Murder.

Do you mean that the Host gets to choose which Offensive Characteristic to use in his murder? Does the Swarm Host know his own stats at the start? 

Like in the previous Murder Mystery, the Swarm Host gets to choose how he murders his victim. His method of murder will determine the Offensive Characteristic and the Defensive Characteristic, which will be both chosen by the GM, but of course within reason. Yes, the Swarm Host knows his own stats at the start. Everyone will know all their own Traits and Characteristics from the very beginning.

 

 

So now if everyone chooses to stay in their rooms, all of them become vulnerable to being Assimilated or Murdered.

Like DD mentioned, I'd be amazed if all the scientists can achieve that kind of cooperation. In the previous game, a lot of people just ignored my recommendation of who to search which room.

Well then there's nothing to worry about, eh? The Swarm Host should have a good pool of players to pick from every night.

 

 

I also think there should be a penalty to the Swarm Host if an Assimilated is Exterminated. As it is, Assimilation is always better than Murder cuz the Swarm Host decreases the disparity in numbers by 2. This is assuming that everyone can be Assimilated, of course, which I guess won't be the case. But...

There are one or two players who are Immune to the Assimilation. The Swarm Host has 3 ways of dealing with them: Ignore them, Murder them, or convince the Scientists to Exterminate them. Note that nobody will know who are Immune at the very start except for the people themselves. But yes, as the game progresses, the Swarm Host will gain an advantage. This is offset by the fact that the Swarm Host is greatly at a disadvantage at the very beginning (having up to 12 versus 1). This is to create a sense of urgency among the remaining Scientists who are close to discovering the identity of the Swarm Host, but need just a little more time.

 

Remember, you do not need to Exterminate all Assimilated to win the game. All you need to do is to Exterminate the Swarm Host, and you have 'unlimited' tries to get it right.

 

 

 

If any Assimilated player chooses to Murder the same target as the Swarm Host on the same night, their Characteristics will be added to that of the Swarm Host for calculation purposes, increasing the chance of success.

You mean that with more Assimilated, the Swarm can kill more people per night on top of the informational advantage? That can get out of hand quickly, can't it? 

No, it just means that the Swarm Host has a higher success rate of killing a single person. If an Assimilated player chooses to Murder someone which the Swarm Host did not choose to Murder, nothing happens (the attempted Murder does not take place). In other words, no matter how many Assimilated players the Swarm Host has, he/she can only Murder a maximum of 1 person each night, and he/she cannot Assimilate in the same night which he/she Murders someone.

 

This mechanic works in a way that will be explained further when the role for the Swarm Host is revealed, which will probably be tomorrow or the day after, once everyone's clear about the Scientists.

Share this post


Link to post
Share on other sites

And now for the villainous role, the Swarm Host! He/she is a player randomly chosen among the group, whose objective is to Assimilate or Murder enough players such that the number of living Assimilated players equal or outnumber the number of living Scientists. To achieve this end, he/she can perform the following actions:
 

Guidelines for the Swarm Host

 

During the day, you have the exact same actions available to you as the Innocents.

 

During the night, you have several different actions available to you. Swarm Host actions will be performed AFTER Scientist actions. Night actions should be PMed to the GM. You may perform as many or as few of these actions as you wish, but you may only either Assimilate or Murder a target in the same Night Phase, not both:

 

â—      Stalk a player. This will reveal to you whether the player has Scanned the alien specimen,  Researched on the ship’s database, or Investigated another player, as well as reveal what he has discovered in the process. However, if the player did not leave his/her room, your Stalking will reveal nothing. Once you have successfully Stalked a player who left his/her room, you cannot switch targets anymore.

â—      Assimilate a player. You must have Stalked the player, and found out that your target player has left his/her room to Scan, Research or Investigate. You should choose which Characteristic you wish to enhance in the assimilation process (exactly 1 characteristic must be chosen). Note that you cannot Assimilate certain key players, and if you attempt to do so, the player will be notified of your Assimilation attempt.

â—      Message all Assimilated scientists. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. This message will be sent out by the GM at the end of the Night Phase.

â—      Murder a player. On the same Night Phase, your Assimilated may also choose to Murder a target. You must decide your plan of attack, which will determine which Characteristic is used for the murder. Once the murder takes place, the total sum of the chosen Characteristics you and all Assimilated who choose to murder the same target on the same night must exceed the defence Characteristic of your target. You may detail any extraneous details you wish to include for fun. The GM will rewrite your details when presenting the murder details, so as to obscure your writing style, but beware of showing too much of your personality in your Murders.

 

To explain Murders, assume the Swarm Host tries to kill someone by punching them to death. This is a standard Strength vs Strength check (thus both offensive and defensive characteristics are Strength). Let's assume the Swarm Host has Average (2) Strength, but their target has Strong (3) Strength. The Swarm Host fails to punch his target to death, and his target is informed of the failed attempt at their life.

 

But what if an Assimilated player chooses to punch the same target to death in the same night? Assuming the Assimilated player also has Average (2) Strength, his Strength stat is added to the Swarm Host, totaling to 4 Strength. Now the two of them together successfully punch their target to death, thus making the Murder successful.

 

If an Assimilated player chooses to punch a different target to death in the same night, the attempted Murder by the Assimilated player does not take place. This is because they cannot act without the cooperation of their Swarm Host. But the Murder done by the Swarm Host itself will still take place.

1 person likes this

Share this post


Link to post
Share on other sites

Why would the Assimilated ever target anyone other than the Host's target, if the Host can message them all to tell them who to target?

Share this post


Link to post
Share on other sites

Cuz well, you see, the Message will only be sent out at the end of the Night Phase. Meaning, the Swarm Host cannot use their Message to coordinate an attack in the same Night Phase - they must wait at least 1 phase. If somehow the Swarm Host figures out a way to signal all Assimilated to target a certain individual without using the Message (this must be done publicly in the discussion thread), then it would be a much more effective way to Murder people. Of course this could mean that some Assimilated players get the wrong message and target the wrong people, which would result in no action being taken for them.

 

And of course this rule is also just to cover all possibilities. I don't want the Assimilated to go around Murdering everybody by themselves.

Share this post


Link to post
Share on other sites

Val's game hasn't really ended yet but it's pretty much over at this point, so I figured I might as well open up signups early.

 

COME ONE COME ALL. DETAILS OF THE GAME ARE LISTED IN THE FIRST POST.

 

Another reason why I opened this up slightly early is because I intend on sending out the roles 1 to 2 days before the official start of the game, so that everyone has a chance to ask questions about their roles. There are also some abilities which can activate before the start of the game, so I need time for the players to do so.

Share this post


Link to post
Share on other sites

Imma take this chance to announce/confirm that I am organizing the next game with help of Noia.

Also Darkwater called dibs on the game after ours.

Also sure I'll join.

1 person likes this

Share this post


Link to post
Share on other sites

First to sign up get any privileges?

Well there are currently only 13 roles in my game. If there are more than 13 participants, I will have to try to think of more roles or kick out the last few. >: )

Share this post


Link to post
Share on other sites

Hello, hello. Maybe I'll get murdered and not have to worry about the details. >.<

Share this post


Link to post
Share on other sites

Yup of course you can join, Alisyn! If you have any queries about the game just ask away. Alternatively you can look through the first few posts on this thread, there are some answered questions already there.

Share this post


Link to post
Share on other sites

I've looked through everything already. xD

It might help if I wasn't sick and tired from a cold. And maybe it'll make more sense when we actually start playing, idk. I was always a bit more of a hands-on learner, I think?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Who's Online   0 Members, 0 Anonymous, 8 Guests (See full list)

    There are no registered users currently online