TriOctium

Action The Dimensional Schism [An Open Battle RP system]

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To all of you battle-lovers out there, today is your lucky day! Have you ever wondered how you might effectively gauge the power level of your character versus another RPer's character? Do you want to have a place that provides you the arena and the excuse to allow your characters to fight to their hearts' content against opponents of similar power levels?

 

Then look no further! We proudly present to you...

 

 

THE DIMENSIONAL SCHISM

version "Nodding Chimpanzee"

 

Legend tells of a lord that rules over the gaps between worlds, where the very fabric of reality itself is twisted and turned in more ways than a pretzel. It is there that time stands still, where heroes are made and legends come to die. It is known by many names: the End of the Universe, the Gap Between the Worlds, the Dimensional Schism.

 

The Lord of the Schism grows weary from time to time, and may summon the strongest warriors it can find from across the planes, pitting them against one another for his own entertainment, like some divine form of the ancient Roman gladiatorial matches. Few know how the Lord came to possess such power, but even fewer have the strength to overcome it. The only way back home for most of these warriors is to fight, and to live. But who knows? The Lord is known to have granted new life to heroes who fell valiantly in battle for him. All is not lost, even if you may fall to the blade of your opponent.

 

Battles in the Dimensional Schism are classified into various leagues, depending on the strength of the warrior. The leagues are listed as follows:

  • Lightweight - Every character possesses some form of ability to harm others for self-defense. Anything from a street thug to a trained soldier will be considered as Lightweights.
  • Hero - Once in a while, Heroes will emerge from the shadows to battle the darkness that plagues their world. Heroes usually possess a wide variety of physical, magical and/or scientific abilities which directly or indirectly aid them in combat. They are well known for their innate potential as well as their unpredictability in fights. Main characters usually fall under this league.
  • Paragon - Whether by natural talent or through years of experience, Paragon fighters have become the best in their areas of speciality. Whether it be an Arch Mage capable of raining hellfire upon his foes or an elite Ghost notorious for being able to infiltrate the most highly guarded prison in the universe, Paragons never fail to impress. Most final forms of villains fall under this category, as well as the mentors of Heroes, or perhaps those who were once Heroes but have learned to hone their abilities to perfection.
  • Legend - At the very end of their life's journey, Paragons usually ascend into Legendhood by performing one, final great task that seals their names into the rest of history. By this time, Legends usually have already learnt all they need to learn from the world, and have perfected their respective skills. Their names are passed down in reverence or terrified whispers by those who come after them, and are respected and feared as one of the few who have the power to shape the world.
  • Immortal - A whole league apart from even the Legends, Immortals are the gods who rule over their realms. They often possess varying degrees of omniscience, omnipresence and/or omnipotence, and can display unimaginable degrees of power at their slightest whim. The Lord of the Schism rarely summons Immortals to do battle for him, but when he does, the echoes of the resulting conflict can be felt across the dimensions. The strongest of Immortals may even challenge the Lord himself. However, this will only be done under the Lord’s rulings (ie. you can only battle the Lord of the Schism in Regulated mode).

 

 

 

 

 

 

STATS

Every character has stats in some form or another, be it in numerical form or simply through descriptions. Through the Stats system, we hope to provide to you a simple and efficient method of creating your characters, be it for battle RPs or simply for fun.

 

How to allocate stats (Casual Mode):

This mode is for people who simply wish to use this system as a rough guideline. Casual Mode is the easiest mode and has no restrictions or numbers whatsoever. However it is also the most varied mode, and the balancing of battles is not guaranteed. Using numbers is not required in Casual Mode. You may choose to describe your character's stats instead; for example, "Marvin can lift a car easily."

Strength: How strong your character is.

Agility: How fast your character reacts to changes around them.

Arcana: How attuned your character is to magical energies.

Technology: How much your character utilizes technology to enhance their battle abilities.

Defense: How well your character takes hits.

Energy: How long your character can sustain high-powered physical attacks.

Mana: How long your character can sustain high-powered magical attacks.

 

Weapons: Any special weapons your character uses.

Abilities: Any unique abilities your character uses.

 

 

How to allocate stats (Standard Mode):

This mode involves numbers for the sake of balancing purposes, but that does not mean that it is difficult to understand. We have made every effort to ensure that even Standard Mode is simple and user-friendly. In Standard Mode, your battles are likely to be more balanced, and some site tournaments in the future may only allow characters created using Standard Mode. Please note that once you've created a character in Standard Mode, you can easily switch it back to Casual Mode and vice versa, depending on what you feel like doing at the point of time!

Strength: The average strength of a fully grown man with standard physical exercise is equivalent to 5 points. Every point is worth 20% of that amount of strength - meaning 10 points would make your character twice as strong as the average man, 20 points would be 4 times and so on.

 

Agility: There are two parts to agility: How fast your character can react to changes around them (aka reaction speed) and how fast your character can move their body (physical speed). A scale of 1 to 10 represents the possible values of Agility for a normal human being, with 5 being the average. Having 1 point in Agility would give your character the grand speed of a couch potato, while 10 points indicate Olympics standard.

 

Do take note that unlike Strength, there is a soft cap for Agility. At 20 points, your character is considered to have near instantaneous reaction speed. However, their physical speed can still continue to increase without limits. But also keep in mind that depending on how realistic your universe is, your character may begin to experience internal bleeding from the G-forces because of high-speed motion. If you wish to create a character with super speed but ordinary reflexes, simply indicate so next to your Agility score.

 

Arcana: The typical human does not possess any form of magic whatsoever (0 points). As long as you possess a single point in Arcana, you are considered to have some form of ability to interact with or manipulate magic. Psychic abilities are also classified under this stat, unless it was unlocked through the usage of cybernetic implants or medical advancements.

 

Imagine the typical Black Mage from Final Fantasy. Being able to throw out fireballs comfortably at an average rate of 1 per second is considered worth 5 points. Note that the total number of fireballs your character can cast with his total mana before being drained is NOT classified under Arcana. It is instead classified under Mana. Arcana progresses in a linear system. 10 points will allow you to cast stronger spells (ie. 2 fireballs per second, or 1 fireball that’s twice as powerful per second).

 

Technology: This includes anything electronical or analog which your character may be using to aid them. A typical human has 5 points in technology, which includes the phone, computer and most miscellaneous personal electronic devices. The addition of guns such as assault rifles or shotguns, or body armor made of Kevlar, will bring the score up to 10 points.

 

Anything above 10 points is considered to be futuristic technology, something that has not been invented yet in the world. Each point in Technology will allow you access to something that is likely to be invented 1 year from now - meaning 20 points in Technology will grant you access to weapons and armor that will be created up to 10 years into the future. Use a rough estimate to determine the dates.

 

Unlike Arcana, Technology increases exponentially; 100 points will yield you stealth technology and powered armor and energy weapons, which has a total value which is far greater than that of 10 assault rifles combined.

 

Defense: This represents your character’s ability to reduce the amount of damage they take from attacks, as well as his total ability to withstand hits before he collapses. As usual, the scale for normal humans is from 1 to 10, with 5 as the average. Defense includes any known or practiced evasive maneuvers that your character might have picked up to avoid incoming strikes. This also includes any body armor that your character might be wearing (plate mail, Kevlar suit etc.) Thus a black belt martial artist or veteran soldier might have 10 points in Defense.

 

Anything higher than 10 is considered to be unobtainable by normal humans. This includes magically enhanced armor, body vests made of materials not found in this world, forcefields, situational stealth technology, active movement prediction software and so on. Defense scales similarly to Strength; 20 points means 4 times harder to hit than the average, unarmored human and so on.

 

Energy: The physical endurance of your character. This does not include the ability to take hits; that falls under Defense. Normal humans have a scale from 1 to 10, with 5 as the average. It is highly possible to achieve a 10 under constant training, such as marathon runners or professional athletes. Anything above 10 is considered to be unobtainable even by diligent effort.

 

Mana: The arcane endurance of your character. Normal humans have 0 Mana. Each point put into Mana will allow your character to sustain 5 minutes of continued magic usage (ie. summoning a constant stream of fire). Particularly large or powerful spells will consume more mana, naturally.

 

 

 

 

 

 

 

TIERS

For the sake of balancing battles, or to simply help you in categorizing your characters, you may use our Tier system. It classifies characters into various power levels, which will hopefully allow you to locate opponents of similar power levels to battle or RP with.

 

Tier Requirements (Casual Mode):

The simplest form of classification, these requirements are meant to help you. If your character meets any one or more of the requirements, he/she is put under that tier automatically.

 

Requirements to be a Hero:

If you meet any one or more of these requirements, you are placed in the Hero tier:

  • Possess Arcana (magic or psychic abilities) of any sort

  • Have access to Technology beyond what has currently been invented

  • Have Strength, Agility, Defense and/or Endurance that surpasses what normal humans can achieve through hard work or diligent training

  • Have a Weapon with unique abilities that are not found in other weapons of its type

  • Have an Ability which is unobtainable by regular humans even by hard work or diligent training

 

Requirements to be a Paragon:

If you meet any one or more of these requirements, you are placed in the Paragon tier:

  • Is considered a high-level Arcana user even among other characters in the same universe

  • Possess Technology that will only be available within 40 years of the future

  • Have StrengthAgilityDefense and/or Energy that is at least 10 times greater than the maximum limit which normal humans can achieve

  • Have a Weapon which is considered one-of-a-kind AND possesses power far superior even to other unique weapons possessed by Heroes

  • Have 5 or more Abilities which are unobtainable by regular humans even by hard work or diligent training

  • Have an Ability which is considered to be rare or difficult to get in the character’s home world, and has honed this Ability to near-perfection

  • Is generally capable of holding his own ground easily against a group of 50 Lightweights or 5 Heroes.

 

Requirements to be a Legend:

If you meet any one or more of these requirements, you are placed in the Legend tier:

  • Is considered one of the best Arcana users in his realm

  • Possess Technology that will only be available within 90 years of the future

  • Have StrengthAgilityDefense and/or Energy that is at least 20 times greater than the maximum limit which normal humans can achieve

  • Have at least 2 Weapons which is considered one-of-a-kind AND possesses power far superior even to other unique weapons possessed by Heroes

  • Have 10 or more Abilities which are unobtainable by regular humans even by hard work or diligent training

  • Have 3 or more Abilities which is considered to be rare or difficult to get in the character’s home world, and has honed this Ability to near-perfection

  • Is generally capable of holding his own ground easily against a group of 100 Lightweights, 10 Heroes or 2 Paragons.

 

Requirements to be an Immortal:

If you meet any one or more of these requirements, you are placed in the Immortal tier:

  • Is considered a god of Arcana users

  • Possess Technology that is considered to be scientifically impossible or hundreds of years into the future

  • Effectively possess limitless StrengthAgilityDefense and/or Energy.

  • Have a Weapon or Ability which renders the user invulnerable or semi-invulnerable to non-Immortal sources of damage

  • Have any form of omnipresence, omniscience or omnipotence at any level.

  • Is able to bring themselves back to life for any number of times.

  • Is generally capable of holding his own ground easily against a group of endless Lightweights, 200 Heroes or 20 Paragons.

 

 

 

Tier Requirements (Standard Mode):

The difference in Standard Mode is the addition of numbers. Otherwise, all qualitative requirements remain the same.

Requirements to be a Hero:

If you meet any one or more of these requirements, you are placed in the Hero tier:

  • Have at least 1 point in Arcana/Mana and/or more than 10 points in Technology.

  • Have over 10 StrengthAgilityDefense and/or Energy.

  • Have a Weapon with unique abilities that are not found in other weapons of its type

  • Have an Ability which is unobtainable by regular humans even by hard work or diligent training

 

Requirements to be a Paragon:

If you meet any one or more of these requirements, you are placed in the Paragon tier:

  • Have at least 20 points in Arcana/Mana and/or more than 50 points in Technology.

  • Have over 50 StrengthAgilityDefense and/or Energy.

  • Have a Weapon which is considered one-of-a-kind AND possesses power far superior even to other unique weapons possessed by Heroes

  • Have 5 or more Abilities which are unobtainable by regular humans even by hard work or diligent training

  • Have an Ability which is considered to be rare or difficult to get in the character’s home world, and has honed this Ability to near-perfection

  • Is generally capable of holding his own ground easily against a group of 50 Lightweights or 5 Heroes.

 

Requirements to be a Legend:

If you meet any one or more of these requirements, you are placed in the Legend tier:

  • Have at least 50 points in Arcana/Mana and/or more than 100 points in Technology.

  • Have over 100 StrengthAgilityDefense and/or Energy.

  • Have at least 2 Weapons which is considered one-of-a-kind AND possesses power far superior even to other unique weapons possessed by Heroes

  • Have 10 or more Abilities which are unobtainable by regular humans even by hard work or diligent training

  • Have 3 or more Abilities which is considered to be rare or difficult to get in the character’s home world, and has honed this Ability to near-perfection

  • Is generally capable of holding his own ground easily against a group of 100 Lightweights, 10 Heroes or 2 Paragons.

 

Requirements to be an Immortal:

If you meet any one or more of these requirements, you are placed in the Immortal tier:

  • Have at least 100 points in Arcana/Mana and/or more than 200 points in Technology.

  • Have over 200 StrengthAgilityDefense and/or Energy.

  • Have a Weapon or Ability which renders the user invulnerable or semi-invulnerable to non-Immortal sources of damage

  • Have any form of omnipresence, omniscience or omnipotence at any level.

  • Is able to bring themselves back to life for any number of times.

  • Is generally capable of holding his own ground easily against a group of endless Lightweights, 200 Heroes or 20 Paragons.

 

 

 

 

 

 

 

 

 

MISCELLANEOUS NOTES (AND ACKNOWLEDGEMENTS)

The Excellent Wise HeavyHurricane first provided the spark of inspiration which started off this whole project, when she mentioned how great it would be to have a consistent battle RP format like in the good old S*T days. After that, the Eminent Mate-worthy NightRealist helped me to dig out Malgen Soyasu's old Lightweight League details from the Trash Bin of the old site. That was real nice of him, cuz the Trash Bin was really smelly and none of us could even go near it. After that the Minute Shantastic Noiala and the Mean Bean Sean helped out too in the initial planning of the system, and together, the 5 of us finally managed to produce this final result.

 

Consider it a greatly simplified and expanded version of Malgen Soyasu's original Lightweight League. I hope it's easy enough for anyone and everyone to simply pick it up and use it for their characters! I've designed the point system to be as flexible as possible, so you should be able to use it to classify your characters even if they aren't usually participating in battle RPs!

 

The purpose of the Dimensional Schism is to give RPers a platform for them to craft stories of their characters battling other heroes from alternate realms, while remaining in-universe as much as possible. It is completely up to you if you wish to use these battles as part of your character's ongoing story, if you tend to reuse the same characters repeatedly. Hopefully, the classification system will allow you to find opponents of similar power levels, so that you will get a fair fight.

 

This is not meant to be a single RP. It is meant as a template for everyone to use in any battle RPs they wish to hold in the future. Feel free to use the setting of the Dimensional Schism in your own personal RPs! Oh, but do inform us if you want to make any major changes or tweaks to the system.

 

Feel free to ask any questions that you might have!

 

 

CHANGELOG

Version Nodding Chimpanzee:

  • Added 'Legend' tier and increased 'Immortal' requirements as a response to feedback about the points system when used on certain Marvel Heroes, as well as to better segregate the tiers to improve balancing.
  • Differentiated between Casual Mode and Standard Mode, for those of you normalfags who hate numbers.

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Hooray, battle roleplays are back! I'm really psyched to let my characters fight it out in a true blue PvP. Except currently I'm experiencing a positive problem of classifying my characters into tiers.

 

Anyway, for those new to the idea of battle roleplays, you basically decide which tier your character falls into based on his stats and prowess, which you set for yourself, and then you get to face off against other characters of the same power level in a battle that you write out as a roleplay. I'm unsure if the admin staff want to set aside a sub-forum for Battle Roleplays as they did before (please say yes!) and basically the battle will comprise the entirety of the thread. You and your partner can devise pretty much everything, from setting of battle to storyline (are you fighting for glory? The Holy Grail? Or to win the heart of that NPC?). All you have to do is ensure that neither side is power-playing or godmodding. If they are, report it to me or Octy or Seanzi or whoever is around to lend a listening ear, and we'll tell them off. Other than that, you guys can have your own enjoyable experience.

 

And if your character chalks up a respectable win rate, we'll all clap and gaze at him/her in awe.

 

As in all battles, blocking/dodging is encouraged, but should be within reason, based on your stats. Feel free to describe all the drama, from frothing of mouths to flashbacks of traumatic childhoods.

 

ANYWAY I'm probably going to make a couple of Lightweights, Heroes and Paragons. So don't hesitate to make Lightweights. They're not un-fun, promise! XD (I'm just really scared my Lightweights have no opponents shh)

 

EDIT: Oh and 1 important point! You may organise battles privately among yourselves (you don't even have to base your characters off of the system if you want to be rebels). But if you're looking for battle partners, I guess you can use this thread to find them? Just post your character either here or in your Archive (linked here) and ask for people to play with you.

 

EDIT EDIT: Oh another another point! When battling, if you want people to know at a glance this is a battle (again not necessary but if you want bragging rights) you can title your roleplay with [character] vs [character]. Then it looks like a cool arcade game.

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Haha yes, fighting Wstie is indeed a very good option. XD Currently battles are just 1 kind of roleplay, except in this case it'll mostly be 1-on-1. You just need to PM someone (like Wstie) and they can run you through the basics of how to set up a character for battle, and then battle with 'em.

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This isn't really an RP, but in posting here, you have declared your intent to THROW DOWN.

PM if you would have me as your opponent.

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I'm very interested in this -- if not because of the original system -- but because I'm a Gladiator at heart. : D I have a favored character who is not chronicled here yet; but I kind of like playing that lightweight that gets him/herself in a bind. Love the story and fun of playing such a character, anyways.

However, still being new and a Student, I'm a bit apprehensive for a number of reasons. Given my years around the block, I know RP fite'n can get... sticky-icky sometimes. That, and I would like to have a better understanding of how everyone writes.

That said, I'll edit this "interest" post at a later time. : )

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