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TriOctium

Swarm Mystery [NIGHT PHASE 4]

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SWARM MYSTERY

 

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You are part of a voyager crew of scientists, sent out on an extraterrestrial journey to discover new life on foreign planets. However, halfway during your space expedition, a malicious alien lifeform attacks your ship! Fortunately, your combined efforts manage to slay the beast without any issues, and its dead carcass is now housed in the ship’s laboratory for further investigation. However, things aren’t that simple…

 

Introduction

 

You are convinced that one of you has been infested by the alien lifeform and is now the Swarm Host, whose purpose is to take control of the entire ship. To do so, he/she must Assimilate other scientists into the Swarm until the total number of living Assimilated outnumber the total number of remaining Scientists.

 

Despite the gloomy situation hanging over everyone, there is still a way out! The dead body of the alien lifeform provides crucial Knowledge of the alien body structure, and may be key to revealing telltale signs of an Assimilated scientist. With enough Knowledge, a scientist may potentially be able to identify the Swarm Host itself!

 

In addition, the Assimilated will always show signs of infestation. Studies performed by the ship’s supercomputer have shown that Conversing with an Assimilated for enough times will reveal his infested identity via changes in his vocal range. It has also been shown that the Swarm Host will always enhance one Characteristic of the Assimilated, which will demonstrate a visible change in value after the scientist has been infested.

 

Finally, there are one or two of you who possess an immunity to the infestation. Although you are sure that the Swarm Host is bound to try and Murder or outnumber these individuals, they are protected by their anonymity.

 

Can you Exterminate the Swarm Host before it is too late?

 

 

 

Game Notes

 

This game is meant to be a hybrid between DD's Murder Mystery and the Mafia games. The idea is that although you will have means to gather solid evidence, you will still have to discuss, debate, and vote people off during the Day Phases. Please treat this game as how you would any other Mafia game, for maximum enjoyment! Do note that apart from using Knowledge to identify the Swarm Host, you can also do so by the process of elimination, like in the normal Mafia games.

 

At the start of every Day Phase I will reveal the number of Assimilated players, the number of living players and the total number of players, for everyone's benefit.

 

You have no restriction on revealing your roles. It is up to your discretion whether it is wise to do so.

 

There will be no group chat for villains. The Swarm Host will have to use his/her Message ability to communicate. Likewise, every player can hold private conversations with each other at night through the use of Message.

 

 

 

Rules for Scientists:

 

Guidelines for Scientists

 

During the day (48 hours), you will gather together, discuss events, and present evidence. There are several actions you may also take during the day. All day actions should be invoked publicly. You may perform as many or as few of these actions as you wish:

 

â—      Converse with another player. This will reveal to you one of their Traits, as well as reveal to them one of your TraitsTraits will be revealed in order of appearance on your character sheet, and will be PMed to you by the GM at the end of the day. Upon Conversing with someone whom you have already learnt all Traits, you will be shown a random Trait of your target’s if your target is a Scientist or the Swarm Host, or the ASSIMILATED Trait if your target has been Assimilated previously. Due to limitations in time, you may only Converse with 1 other player in the same Day Phase. Your Conversation partner must also choose you to Converse with.

â—      Vote for a scientist to be Scanned. The scientist in question will be Scanned by the ship’s on-board supercomputer, revealing all his Characteristics to every player.

â—      Vote for a Characteristic to be Catalogued. Any Scientist who experiences changes to that particular Characteristic will be flagged out by the system to all players upon the start of the next day.

â—      Vote to Exterminate a player for being one of the Assimilated. 50% of the living players must agree on a single player for the Extermination to be enacted. If a Scientist or Assimilated is Exterminated, he dies and his role is revealed. If the Swarm Host is Exterminated, the Scientists win the game.

 

During the night (48 hours), you have different actions you may perform. However, you may only perform 1 action per night phase. Scientist actions will be performed BEFORE Swarm actions. Night actions should be PMed to the GM.

 

â—      Scan the corpse of the alien specimen. This will increase your personal Knowledge of the aliens by 1 point. Scanning the alien specimen leaves you vulnerable to being Assimilated or Murdered.

â—      Research on the ship’s database. This will present you with one Characteristic from three random players. Researching on the ship’s database leaves you vulnerable to being Assimilated or Murdered.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase. Messaging another player DOES NOT leave you vulnerable to being Assimilated or Murdered as you do not leave your room. However, it does consume your night action.

â—      Investigate another player. This action is locked at the beginning, and will only be unlocked upon reaching level 2 Knowledge or higher. Investigating someone will reveal all his Characteristics to you, as well as if they are Assimilated. At level 3 Knowledge, it will also inform you of whether the target is the Swarm HostInvestigating a player leaves you vulnerable to being Assimilated or Murdered.

 

 

Rules for Swarm Host:

 

Guidelines for the Swarm Host

 

During the day, you have the exact same actions available to you as the Innocents.

 

During the night, you have several different actions available to you. Swarm Host actions will be performed AFTER Scientist actions. Night actions should be PMed to the GM. You may perform as many or as few of these actions as you wish, but you may only either Assimilate or Murder a target in the same Night Phase, not both:

 

â—      Stalk a player. This will reveal to you whether the player has Scanned the alien specimen,  Researched on the ship’s database, or Investigated another player, as well as reveal what he has discovered in the process. However, if the player did not leave his/her room, your Stalking will reveal nothing. Once you have successfully Stalked a player who left his/her room, you cannot switch targets anymore.

â—      Assimilate a player. You must have Stalked the player, and found out that your target player has left his/her room to ScanResearch or Investigate. You should choose which Characteristic you wish to enhance in the assimilation process (exactly 1 characteristic must be chosen). Note that you cannot Assimilate certain key players, and if you attempt to do so, the player will be notified of your Assimilation attempt.

â—      Message all Assimilated scientists. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. This message will be sent out by the GM at the end of the Night Phase.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase.

â—      Murder a player. On the same Night Phase, your Assimilated may also choose to Murder a target. You must decide your plan of attack, which will determine which Characteristic is used for the murder. Once the murder takes place, the total sum of the chosen Characteristics you and all Assimilated who choose to murder the same target on the same night must exceed the defence Characteristic of your target. You may detail any extraneous details you wish to include for fun. The GM will rewrite your details when presenting the murder details, so as to obscure your writing style, but beware of showing too much of your personality in your Murders.

 

 

Rules for Assimilated:

 

Guidelines for the Assimilated

 

During the day, you have the exact same actions available to you as the Innocents.

 

During the night, you have several different actions available to you. Assimilated actions will be performed AFTER Scientist actions, AT THE SAME TIME as Swarm Host actions. Night actions should be PMed to the GM. You may only choose 1 action to perform (Scan, Research, Message or Murder):

 

â—      Scan the corpse of the alien specimen. This will increase your personal Knowledge of the aliens by 1 point. As an Assimilated, you have no disadvantages for Scanning.

â—      Research on the ship’s database. This will present you with one Characteristic from three random players. As an Assimilated, you have no disadvantages for Researching.

â—      Message a fellow Assimilated. Only your target and the Swarm Host will receive the message. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. This message will be sent out by the GM at the end of the Night Phase.

â—      Message another player. This message may be as long or short as you wish, but only 1 message can be sent per Night Phase. The intended recipient will receive the message, regardless of his/her role. This message will be sent out by the GM at the end of the Night Phase.

â—      Murder a player. On the same Night Phase, your fellow Assimilated and the Swarm Host may also choose to Murder a target. You must decide your plan of attack, which will determine which Characteristic is used for the murder. Once the murder takes place, the total sum of the chosen Characteristics you, the Swarm Host and all Assimilated who choose to murder the same target on the same night must exceed the defence Characteristic of your target. If you choose to Murder a different target from the Swarm Host, your Murder will not take place.

 

 

 

 

Traits and Characteristics:

 

Traits / Characteristics

 

â—      Traits contain highly sensitive information about your character and their abilities in the game. It can be important to protect this information from falling into the wrong hands. At the same time, discovering the Traits of other players may be vital to your victory in the game.

â—      As such, choose wisely who to Converse with during the day. Remember that Conversations are double-edged swords: You will learn a Trait of your partner, but your partner will also learn one of your Traits (in order of the list in your character description). Thus, since Conversations require the permission of both parties, you will have to plan which Traits you wish to reveal, and which Traits you wish to keep secret.

â—      Do take note that there are certain special Traits which allow players to discover the Traits of other players without having to Converse with them. Whether or not this is harmful to you, I leave you to decide.

 

 

 

â—      Characteristics are similar to the first Murder Mystery game (Strength, Intelligence, Reflexes). However, they can now be separated into two categories: Offensive and Defensive Characteristics.

â—      When the Swarm Host wishes to Murder a player, his plan of action will determine which Characteristics come into play in the Murder.

â—‹      Example 1: The Swarm Host approaches towards an unsuspecting player, attacking him from behind. Thus, the offensive Characteristic is the Swarm Host’s Strength, which will be compared to the defensive Characteristic, which is the player’s Reflexes. If the offensive Characteristic is higher, the Murder is successful. If not, the player will be alerted to the attempt on his life.

â—‹      If any Assimilated player chooses to Murder the same target as the Swarm Host on the same night, their Characteristics will be added to that of the Swarm Host for calculation purposes, increasing the chance of success.

â—      When Assimilating a Scientist, the Swarm Host must enhance one of his Characteristics. This helps in the future Murders he might want to attempt, but it is also a tell-tale sign of whether a player has been Assimilated.

â—‹      Example 2: Player A is Scanned during the day phase and reveals that he has Average Strength. The next day, however, he is Scanned again and reveals that he has Strong Strength. It is highly likely that Player A has been Assimilated.

â—‹      Do take note that there is one Scientist role which is capable of increasing his own Characteristics without being Assimilated.

 

 

Knowledge:

Knowledge

 

Knowledge is measured by several discrete levels which players may obtain via Scanning the deceased alien carcass. It is useless to the Swarm Host, but vitally useful to the Scientists, and potentially useful to certain Assimilated players. The various levels of Knowledge will reveal different pieces of information to Scientists:

 

·         Level 1: Player gains the ability to detect the ASSIMILATED trait upon Conversing with another player whom he has already determined all previous Traits..

·         Level 2: Player gains the ability to Investigate other players during the night. They will be able to identify Assimilated, but not the Swarm Host.

·         Level 3: Player gains the ability to identify Assimilated among the players they Investigate at night.

·         Level 4: Player gains the ability to detect the ASSIMILATED trait immediately upon Conversing with another player, regardless of how many Traits he has determined beforehand.

·         Level 5: Player gains the ability to identify the Swarm Host if they Investigate the right player.

 

 

Current Participants:

Ethereal - The Natural-Born Genius

Seanzilla - The Love Interest

Noia - The Unwitting Hitchhiker

DayDreamer - The Robot

Wstfgl - The Liberal-Minded

Alisyn - The Retired Soldier

HerculeHastings - The Shuttle Medic

Darkwater - The Enthusiastic Engineer

Pain - The Expedition Captain

Kyo - The Soviet SuperScientist

DreamyLane - The Budding Psychic

 

 

The first day dawns upon the group of wary scientists - one out of the eleven of you has become the nefarious Swarm Host! You must work together and eliminate the infested personnel before he or she Assimilates all of you into the Swarm. To win, the Scientists must kill the Swarm Host, whereas the Swarm Host and all Assimilated will simply have to gather more Assimilated players than surviving Scientists.

 

Can you solve the Swarm Mystery?

 

 

 

 

 

 

CURRENT GAME STATUS:

NIGHT PHASE 4 [48 HOURS]

SHIP STATUS: 4/10 ASSIMILATED

 

 

 

 
Conversations
 
 
 
 
Extermination
 
 
 
 
Cataloguing
 
 
 
 
Scanning
 
 
 
 
 
Please be reminded that a majority vote is required to Exterminate a player. Currently we have 11 living players so we will require at least 6 votes to pass the action.

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We should be best friends, Eth.

Best friends should converse every day.

 

On a lighter note, do you guys know the Earth is flat?

Haha, naaah. I'm sure everyone knows. What am I doing, doubting our fellow scientists' intellect like that...

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Hmmm... who is the least dangerous, I wonder?

*attempts to CONVERSE with the Robot*

And who is the most dangerous? Do we vote publicly to scan people? Idk who's suspicious. D;

Who tends to be suspicious in these games? Other than the blundering newbie pretending to be a Retired Soldier?

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Don't kill me, I'm useful!

I'll converse with Sanzi. I'm liberal-minded, and perfectly open to affection~

Sanzi~

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I can't be a bad guy, I'm Liking all your posts!

 

Except Octy's. I couldn't bring myself to do it.

 

But anyway, it's just as well that I've been revealed to be the Shuttle Medic, for I've always intended to wear a nurse outfit. *walks around holding a needle* Anyone wants a jab~?

 

Also, a completely innocent question, but does anyone want to chat me up? Darkwater, are you particularly Enthusiastic about Human Engineering? *winks*

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I find little to gain in conversing with an ex-soldier. Soldiers are not so different to we machines - built and programmed by rigorous training. I calculate there is much more benefit to be had if I could converse with the Engineer, that we may discuss the finer points of my systems. If you are as enthusiastic as my scans suggest, you will no doubt also desire to examine the miracle of engineering that is me.

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Begone, distracting strumpet. My exhaust port needs maintenance and only the Engineer is suited to the task.

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Ooh, ooh, the robot's exhaust port needs servicing!

I desire to learn more! I have never been intimately acquainted with a machine, but there's a first time for everything~

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I AM the Liberal-Minded, mademoiselle! Being liberal about things DEFINES me!

I am a vegan PETA anti-gun feminist LGBT rights activist who only buys fair trade organic produce, uses nothing but jute bags for my groceries and drives a Prius!

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Hmph, I doubt if you'll yield the knowledge that I seek. However, for the sake of expediency, I shall converse with Noia.

 

Also, someone else do that spreadsheet thing to keep track of information. I don't want to be the first to be eliminated this game. *adjusts his spectacles standoffishly* 

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The Robot is ignoring me!

/holes up in my room to cry

There's nothing wrong with a soldier with a heart! Especially since the Robot clearly lacks one.

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Captain Time should do the spreadsheet. Captains gotta captain.

 

Funfact: I'm very sure Time's a female in disguise.

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This soldier is being too moe to be a real soldier.

I mean, aren't they all gruff old cigarette-dragging dudes who say "Metal Gear!" A lot?

I smell a rat~

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Noia's funfacts are... hmm... XD

 

Anyway I don't think Octy can do the spreadsheet for us. He's too busy doing real work. XD The last murder mystery game that was run by DayDay, Ether was the one coordinating our actions.

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She lied to me~

She hid her true gender for seven years, and I never once noticed~

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Dun be silly, you chauvinistic pig. I was the one who devised a game-breaking instant win for the Scientists with my superior tactical ability. Before Word of God stopped me.

Top that!

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That could have been a trap. A game breaking ploy at first glance, but a ruse that would leave us at the mercy of the Swarm Host!

And don't you call me chauvinistic, I am a firm believer in women's rights! And animal rights! And robot rights! Especially the robot right to have dalliances with humans!

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Except Time acknowledged it publicly and changed the rules to fix it. You think I managed to bribe the Game Master?

Except for women's right to become compassionate soldiers, apparently.

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You think I managed to bribe the Game Master?.

Yes.

Timey is a greedy old dragon. Like Smaug himself, but curled upon a mountain-sized pile of Magic cards and anime merchandise.

I do not question the right of women to be compassionate soldiers, but I cannot believe anyone who would back down and shut themselves from the world when slighted by a robot can be an ex-soldier -- A true ex-soldier would grab their Stinger missiles and shoot the damn robot in its weak spot until the pilot revealed himself, took off his shirt and challenged them to a fist fight! And then they'd smoke another cigarette and listen to an hour long spiel on nanomachines and nuclear deterrence!

Unless you're no retired soldier... But a dishonorably discharged deserter! Le gasp!

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You are truly insufferable! Just because you've got a shelf full of Nobel Prizes and a paper in every issue of Nature for ten years doesn't mean you should be demeaning the intelligence of your fellow crew members! We are Earth's best and brightest, at least on paper!

Well, except Noia who's on this ship by happenstance. Just who's in charge of ship security, HMMMMM?

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w-wha

WST'S THE SWARM HOST

OFF WITH HIS HEAD

IT'S NOT LIKE I HAVE A GRUDGE AGAINST HIM OR ANYTHING

 

Funfact2: Humans' shoulders grow noticeably heavier with every grudge they hold.

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