Seanzilla

[Open] [DnD] Dungeon Master Online Episode 3

195 posts in this topic

I suppose that's means there's no potential magic in this world that can de-zombify him? :ph34r:

Share this post


Link to post
Share on other sites

NOT ONLY IS HE UNDEAD, HE'S FUCKING UGLY.

-cries harder-

And no, sorry. I'm trying to go for a proper Striker this time. :/

Share this post


Link to post
Share on other sites

Good. She can be with her shitty, even more useless, boyfriend.

Share this post


Link to post
Share on other sites

What is with that long list of Features? And I see a Level 4 thingy. None of us have a Level 4 something.  :blink:

Share this post


Link to post
Share on other sites

Her character is level 4, since it won't appear before episode 4 anyway

Share this post


Link to post
Share on other sites

Yes, so hurry up and finish, guys. :(

/I think Sean is too nice and levels us up too fast. xDD

Share this post


Link to post
Share on other sites

Better to level us up fast and give us harder punching bags.

 

(Also, the suicide mission wasn't my idea!)

Share this post


Link to post
Share on other sites

I level you guys fast cause DMO moves slow. The normal pace is fine when played normally, but when playing DnD the way we do it would take way too long for us to complete adventures.

 

For example, I think we would have finished episode 2 only a week or 2 ago if I had given it a normal length.

Share this post


Link to post
Share on other sites

I level you guys fast cause DMO moves slow. The normal pace is fine when played normally, but when playing DnD the way we do it would take way too long for us to complete adventures.

 

For example, I think we would have finished episode 2 only a week or 2 ago if I had given it a normal length.

Yeah, I get what you mean.

 

The current WoD episode has been running for 3 months now, although it's mostly been me and my holiday inertia. The Geist episode took nearly 2 whole months though.

Share this post


Link to post
Share on other sites

Geist went pretty fast because we essentially played it normally. We waited till everyone was on Skype and then took an hour or two to progress. That was easy because everyone was either in the same timezone (Time, HH, DD and Noia) or -always- online (you and I). When we tried that same system with DMO Ep1 it went a lot slower than the current system, I think.

Share this post


Link to post
Share on other sites

Also Heroic Tier is boring as fuck. I can't wait till we reach Paragon or Epic so I can throw out the awesome shitttttttt

 

EDIT: Clarify, Heroic isn't boring, it just isn't as awesome.

Share this post


Link to post
Share on other sites

Ether was following Singapore timezone then, i believe. Or rather, halfway through he switched over and then our timing became less consistent.

Share this post


Link to post
Share on other sites

My character builder claims it only supports levels 1-3 as it's a demo. Is there any way around that?

Share this post


Link to post
Share on other sites

Hmm, it was probably installed wrong.

 

Download the file linked in the Skype Chat's title and follow the instruction, but don't install it in Program Files. It has some issues when installed there, so just put it in My Documents.

Share this post


Link to post
Share on other sites

Thanks a lot! I'll get to it when I find a computer again.

Share this post


Link to post
Share on other sites

Nothing wrong, wst. You just can never break the level three cap. :D

Share this post


Link to post
Share on other sites

Nothing wrong, wst. You just can never break the level three cap. :D

At least I didn't deliberately fail a quest and get turned into a zombie, then suddenly get all weepy over the character after that.

Share this post


Link to post
Share on other sites

At least I didn't deliberately fail a quest and get turned into a zombie, then suddenly get all weepy over the character after that.

 

Apply_cold_water_to_burned_area.jpeg

Share this post


Link to post
Share on other sites

:(

 

I hate you.

 

But you know that already.

 

I figured he'd end up undead given the masterminds were playing with skeletons, but I didn't count on him being ugly as fuck.

Share this post


Link to post
Share on other sites

I hope our characters have some way of knowing IC that he is dead IRL, or else it'll be awkward if the time comes to kill the zombie and we can't be sure if all hope is lost.

Share this post


Link to post
Share on other sites

But it means we'd have to capture him and keep him chained up in the castle indefinitely.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Who's Online   0 Members, 0 Anonymous, 27 Guests (See full list)

    There are no registered users currently online