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Yasuraka

(A(wesome)) Episode three: Bedlam in Avalon

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With a little wave of her finger, Iris channeled more of her focus into sustaining her Moment of Glory spell, while throwing out her last Healing Word on Amroth. With that settled, she ran her way up the stairs, moving her 5x5 grid of badassery down a little bit more, but still making sure to cover her two comrades. With her standard healing spell all used up, iris's finally feeling some kind of worry creeping back into her. Are they even near their bloodied status yet?

 

---

Heals on Amroth: use 1 healin surge + Roll(1d6)+0:

4,+0
Total:4
 

+5 still working on Amroth&Sanger

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Drekmar closed in on Sanger, his eyes once again glowing after he cast his Wolf's Rage again. He unsheathed his dagger and made and attempt to stab Sanger through the chinks in his armor, but proved unsuccesful.

 

[Roll 13 vs AC.

WR will last for 4 turns and is useable again in 5.]

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"Well let's hope this doesn't come back to bite me in the ass!" Nam said with a sigh as she rolled to the base of the stairs and landed beside Sanger. Her nimble movement was too quick for the oafish Orc and as she came to her feat she ducked to the side, driving her dagger upwards with formidable strength. Despite the size of her opponent, her strike was enough to send him sliding backwards. 

 

"Now's your chance, Sanger!" She declared. "Also, Iris, I wouldn't see no to a heal right about now..."

 

Maneuvering Strike

1d20+13: 23 [1d20=10]
2d4+7: 12 [2d4=1, 4]
 
Grant Combat Advantage to Sanger

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Amroth grinned as the foolish bandit thought he could cut him off from escape. Using Invigorating Stride he shifted to the corner, and shot two arrows. The first missed horribly, flying off into the sky. He hoped it didn't hit anyone. The second hit the guy dead on and dealt massive damage. He hoped the bandit would fall down soon though, dancing with him like this started to get boring. He kept his interrupt ready in case the big guy figured out how to attack.

 

Attack:

Roll(1d20)+10:
1,+10
Total:11

Roll(1d20)+10:
14,+10
Total:24

 

Damage:

Roll(1d12)+2:
12,+2
Total:14

Roll(1d6)+0:
5,+0
Total:5

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The Bandit quickly followed the cocky Elf and slashed. The attack managed to cut Amroth, leaving a vertical wound directly above and beneath his right eye which would eventually lead to a permanent scar.

 

[Amroth got Crit twice in a row XD Have fun with your scarred face~]

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The elf nodded in reply, activating her Healer's Mercy skill as she prepared to heal her injured comrade. However, as if a short circuit just happened, the healing lights that were just forming around Nam simply fizzled and disappeared.

 

"I - oops."

 

 

----

Healer's Mercy.

Roll(1d20)+1:
2,+1
Total:3
 
+5 still working on Amroth&Sanger
 
also shifted position, standing in front of bossman now.

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Drekmar rose to his feet and two attacks of opportunity flew at him in retaliation, but neither strike managed to hit home. Enraged by Sanger knocking him down he violently spun around his axe to perform his Whirlwind attack. Nam, Sanger and Iris were all in range, but sadly Nam was the only one who's reflexes managed to save her from getting hit.

 

[both AoOs on Drekmar missed.

Attack roll vs Nam missed.

Attack rolls vs Iris and Sanger hit.

8 damage, reduced by 5. 3 damage sustained and both victims marked by Wolf's Rage.]

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Nam decided to retreat from Drekmar's range and found herself beside Amroth. Her attention was drew to the bloodied bandit who was nearing death's door. She felt it was only right for her to help him along his way. With a sly smirk and a flick of her wrist, her dagger glinted as she whipped it across the bandit's torso, dealing what was hopefully the final blow. 

 

Sly Flourish

1d20+13: 29 [1d20=16]
1d4+10: 12 [1d4=2]

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Amroth grunted painfully as the bandit managed to get a second critical hit, he felt the blade slice across his face, leaving a deep vertical cut straight across his right eye, which immediately started stinging with blood. He felt the warm blood run down his face, the taste penetrated his mouth and finally it dripped down his chin or down his neck to his chest, being soaked by his shirt. He covered his eye with his hand and felt the finger wide gap between the left and ride side of his eyebrow. He shuddered at the idea of how horrible it must look, the pain wasn't that bad yet, but he knew no simple healing spell would fix this. He spat a combination of blood and saliva at the bandit, glaring with his good eye and he waited eagerly for his turn. He was somewhat disappointed when Nam moved in and killed the bandit, but he figured it was for the best, though the satisfaction of the kill would have been nice.

 

Amroth stepped backwards to the edge of Iris' protective ward, no reason for him to be closer to the big guy than necessary, he marked the big guy with his hunter's mark and loosed two arrows but the sting pain of blood in his eye made him miss the first one, which luckily didn't hit either of his friends. The second hit the big guy and did a good amount of damage. He kept his interrupt ready in case the big guy thought about hitting hard next turn.

 

Attack:

Roll(1d20)+9:
1,+9
Total:10

Roll(1d20)+9:
14,+9
Total:23

 

Damage:

Roll(1d12)+1:
10,+1
Total:11

 

Roll(1d6)+0:
5,+0
Total:5

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Grimacing slightly, the cleric took her chance and finally threw out her first offensive move against her opponent. Another little ding popped up on her teammates' GUIs, not unlike what had happened with her Moment of Glory skill. Despite the danger, Iris couldn't help but take a moment to appreciate all the shiny skill effects stacking and swirling around her, further solidifying her love her support classes. The flashier, the better.

 

Either way. She focused. There's a battle to fight.

 

Prophetic Guidance 

tOqBgdV.png?1?7921

 

+5 still working on Amroth and Sanger

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Sanger's strike was the last one needed to bloody Drekmar. "Puny insects," he shouted, before stopping to spit out the blood that had accumulated in his mouth, "I destroy insects now!" He drew his dagger and attempted to strike Sanger, through a chink in his armor. Before the hit managed to land, Amroth fired an arrow at Drekmar, but missed. The puny Cleric's ability allowed the Ranger to try again and this time he succeeded. Despite the attack Drekmar's attack found his target and the damage he dealt was doubled, thanks to the mark already present on Sanger, and even though it wasn't that impressive at first glance the poison applied to Sanger would also deal double damage until he managed to save himself from it.

 

[Amroth's first roll: Disruptive Strike vs AC: 1d20+9 15 1d12+5 16

Amroth's second roll: Disruptive Strike vs AC: 1d20+9 23 1d12+5 12

Drekmar rolled 24 (-3 is 21) for attack and 7 for damage.

The damage was doubled thanks to the detonation of the Wolf's Rage debuff and reduced by 5 thanks to Iris. Total damage was 9.

Sanger has been poisoned, at the start of each turn he will take 10 damage, reduced by 5 by Iris as long as she sustains her aura.

In order to get rid of the poison Sanger has to do a savings throw at the end of his turn, which is a d20+2 thanks to Warforged Resiliance.]

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Nam moved past Sanger and Iris, circling around to Drekmar's back. A risky endeavour that no doubt meant she would suffer an opportunity attack from the brute. However with Iris' buff the risk was worth it on this occasion. Before she suffered Drekmar's wrath she distracted him with twirl of the dagger in her off hand before striking him with her main hand dagger, managing to damage him further with a sneak attack. 

 

Sly Flourish

1d20+13: 18 [1d20=5]
1d4+10: 12 [1d4=2]
2d8+6: 13 [2d8=3, 4]

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Amroth saw Nam sneak behind the big dude and gave a small whimper, they were putting themselves into unnecessary danger, either due to impatience or lack of other things to due. He moved closer so Iris could move her defensive area to cover them all again, then marked the big guy and shot two arrows. The first missed with quite a margin and the second struck home, getting a total of +10 damage to due Iris' ability increasing both the damage of his arrow and of his hunter's quarry.
 
The big guy still didn't go down so he used an action point to shoot another two arrows. The first missed again and the second struck home, using his elven accuracy he redid the first shot and hit. Dealing quite a massive amount of damage, he hoped it was enough to get the guy down, or at least for someone else to finish him off.
 
Attack rolls:
Roll(1d20)+9:
5,+9
Total:14
 
Roll(1d20)+9:
18,+9
Total:27
 
Damage rolls:
Roll(1d12)+6:
3,+6
Total:9
 
Roll(1d6)+5:
6,+5
Total:11
 
Total: 20 damage
 
Second attack:
Roll(1d20)+9:
16,+9
Total:25
 
Roll(1d20)+9:
15,+9
Total:24
 
Damage:
Roll(1d12)+6:
8,+6
Total:14
 
Roll(1d12)+6:
5,+6
Total:11
 
Total damage: 25

 

Total total damage: 45

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Sanger delivered another blow to the half-orc with its greatsword, but the brute shrugged off the brunt of the hit. Then, it flexed its mighty muscles, purging the poison from its body before it could inflict even more damage, and wondering how a Warforged had managed to end up poisoned to begin with. Sensing the severity of the damage to its shell, it hunkered down into the Boundless Endurance stance to mitigate the severity of its wounds.

 

Roll for Reaping Strike: 1d10+10 17 (Deal 3 damage due to Reaping Strike)

 

Save against poison: 1d20+2 14

 

[Activate Boundless Endurance, +5 regeneration]

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With half of her team bloodied, Iris decided to whip out the final trick in her pathetically small arsenal of healing spells - Healer's Mercy - prompting both Sanger and Nam to spend a healing surge and save their hides. Or metal armor. Knowing she'll have to potentially spend the rest of the fight just spamming her at wills, she decided to creep back into a safer position and wait for her turn to strike again. If that turn ever comes.

 

Healer's Mercy - allows bloodied allies to spend surge.

+5 still working on Amroth and Sanger

Moved her arse the hell away from bossman

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After Iris skipped away untouched by Drekmar's axe, Drekmar knew that it was unlikely he would survive this battle, but like a true Half-Orc he would not go down without taking at least two of them with him! "Lok'tar ogar!" He shouted, as he begun violently spinning around with his axe.

Amroth and Nam managed to safely avoid getting hit, but Iris and Sanger took a blow that would send Iris into a Bloodied state.

 

[Rolls were 14, 14, 10, 17 vs Reflex. Iris and Sanger got hit.

Damage roll was 11, Iris took double damage thanks to detonation.
Damage sustained was 6 by Sanger, 17 by Iris.]

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Amroth knew the big guy was close to death now, hoping to finish him off before he could do any more damage, he shot two arrows, both hit but one did massive damage and the other near to none, his hunter's quarry was no help either. "It's yours now Nam." He said, and grinned, He immediately regretted smiling as it pulled on his wound, causing a bolt of pain to jolt through his skull and more blood to drip down his face. He started wondering if you could die from blood loss in this game.

 

Attack:

Roll(1d20)+9:

18,+9

Total:27

 

Roll(1d20)+9:

11,+9

Total:20

 

Damage:


Roll(1d12)+1:

12,+1

Total:13

 

Roll(1d12)+1:

3,+1

Total:4

 

Roll(1d6)+0:

1,+0

Total:1

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Drekmar fell to his knees after sustaining Iris' attack. "Killing Drekmar," he coughed up some blood, "makes no difference, insects. They are coming for you!" The Half-Orc drew it's last breath before falling face down on the ground. 

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"Ah....the infamous they" Nam nodded sagely as she adjusted her hipster glasses. "Seriously though...I think that might have been foreshadowing. Subtle, I know...but I'm almost positive."

 

Nam started poking the corpse of the dead orc gingerly. "So uh...you think he's holding a cool invisibility cloak somewhere inside that sweaty armour of his?"

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<DISMISSIVE COMMENTARY. Ah, yes. They.> Sanger's four-fingered hands made air-quotes. <SMUG ASSURANCE. We have dismissed those claims.>

 

<PROPOSAL: Perhaps if we cut him open we will find something interesting. I have heard that drug mules sometimes secrete their goods within their body.>

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"All right Sanger, you gut the Orc and I'll have a look around." Nam suggested as she paced around the area, lifting barrel lids, checking under carts and tables for anything of worth. "Iris come help me look for loot. Amroth...keep a look out for little girls. We wouldn't want you getting robbed again."

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