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Sean’s Mafia War Thingamajig [Sign-up/Discussion: CLOSED]

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MAFIA WAR THINGY



It was 4AM, approximately 2 hours ago at the time of posting, when I decided that it was time to try my hand at another Mafia game. I did the “everyone has powersâ€-schtick with the Star Wars game and I did the “everyone has conditional OP powersâ€-thing with the Street Fighter game, so I needed something new.

I wanted to add elements of Risk, because I love that game, but soon realized that that didn’t work well in combination with Mafia. So I had to alter the game quite heavily. In my opinion it isn’t much like vanilla Mafia, but whatever. It’s not like we liked vanilla Mafia anyway.

I present:
Sean’s Mafia War Thingamajig.


Players:

  • Ideal number of players would be a factor of 3 with a minimum of 9 players to guarantee 3 parties.

  • Each group of three players forms a Gang. A Gang, at the start of the game, has 1 Boss and 2 Underlings.

  • It is common knowledge what player belongs to what Gang, but the identity of the Boss is kept secret.


Goals:

  • The goal of the Gangs are to exterminate all the other Bosses.

  • When the Bosses die the remaining members of their Gang become free agents and have to choose to Defect or quit the mobster life.

Player Mechanics:

  • Each player starts the game at 10 health and dies once he reaches 0 health.

  • Certain actions remove health from a player.

Day Mechanics:

  • During the Day players can vote for 1 of 2 actions: Investigate or Incapacitate.

    • Investigate: the player who received at least 50% of the total votes gets his role publically revealed.

    • Incapacitate: the player who received at least 50% of the total votes can not perform a Night action. The Gang this player belongs to will be immune to Incapacitate during the next Day phase.

  • The Boss has a 3rd option at his disposal: Invite.

    • A Boss can choose to Invite a free to join his side through a private invitation through the GM.

    • A free agent can receive invitations from every boss and he can decide who to join.

    • The player has to publically announce whether he will defect or remain true to his organization, before the end of the Day Phase.

    • If the player does not give his answer in the thread, he quits the mobster life.

    • The Boss who chooses to invite loses his Day action. Even if he gets declined..

    • A recently defected player is not allowed to send a message for an entire Round from the moment he defects.

  • During Day Phases everyone is allowed to freely post in the thread, but the private Gang Chat is quiet. Gang members aren’t allowed to communicate in private unless stated otherwise.


Night Mechanics:

  • During the Night the Gangs have several actions are their disposal: Perform a Hit, Defend Against a Hit, Takeover a Territory or Defend a Territory. Each member of a Gang can perform one of these actions. The more members your Gang has, the more actions you can perform as a group.

    • Performing a Hit means that you deal 1 damage to a target of your choice. The victim will be aware of what Gang Hit him.

    • Defending against a Hit prevents 1 damage from being dealt to a target of your choice.

    • Taking over a Territory means that you try to steal a territory from a rival gang.

    • Defending a Territory means that you defend a territory from Takeovers.

  • More info on Takeovers:

    • When multiple parties try a Takeover, whoever committed the most resources to the Takeover gains the Territory.

    • In the event of a Draw the party who’s base is closest to the Territory wins.

    • In the event of a Draw with a Defending party, the Defenders always win.

  • During Night Phases Gang members are free to talk as much as they would like in the Gang Chat provided by the Game master. Night actions taken have to be specified in the Gang Chat by each player.


Territories:

  • Territories provide buffs to the members of the Gang that possesses said Territory.

  • There is no limit to the amount of Territories a Gang can possess.

  • At the start of the game every Gang possesses 0 Territories and has to gain them through Takeovers.

  • The amount of Territories available is equal to the amount of Gangs at the start of the game +1.

  • At the start of the game each Boss gets to pick 1 Territory added into play and the Gamemaster will also pick 1. If multiple Bosses pick the same Territory, the Gamemaster will fill in all blanks.

  • Types:

    • Communication Tower: Members of the Gang can freely communicate in the Gang Chat during Day phases.

    • Mob Doctor: During Night Phases the Boss of the Gang who owns the Mob Doctor can specify one target to get healed. This person gains one health at the end of the subsequent Day phase.

    • Brothel: During each Day Phase each member of the Gang can use his Day action to investigate a member of a rival gang. As soon as this member performs his Night Action, the player will be informed of the action.

    • Police Station: You can choose to use the Day action of both the Boss and 1 member of choice to inflict 1 damage upon an enemy of choice during the Day phase.

    • Drug Lab: You gain the option to spend one Night action (and only one) to disable the Day actions of three players during the subsequent Day phase.

    • Gunstore: Each Night phase the Gang performs 1 extra damage during a Hit. If the Gang performs more then 1 Hit per Night phase, they can chose where they would like to add the 1 damage.

    • Private Investigator: The Gang picks one person to tail. Each time this person mentions one of 3 keywords chosen by the Boss, the members of the Gang will get informed. They will know the 3 words that came before and after the keyword as well, but no more context than that. Determiners and conjunctions aren't usable.

    • The Cleaner: When the Gang who controls the Cleaner Performs a Hit, they can mask their involvement by framing one of the other Gangs.

    • Restaurant: During Day phases members of the Gang can spend 1 Day action (and only one) to learn the health of any player of their choosing. The player has the right to deny giving this information, but will lose 1 health in doing so.


Phase Mechanics:

  • Day Phases will last exactly 48 hours. Each action taken after the 48 hours have passed is invalid.

  • Night Phases will last as long as it takes for everyone to take their Night Action. If a player hasn’t taken his action after 48 hours the Gang Boss can take the player’s action for him during that Night and each subsequent Night until the player confirms he is able to play again.

    • If a Boss is absent the members of the Gang vote on what action to take in place of the Boss.


Factions:

  • The Giovanna Famiglia: A Sicilian Mafia organization, also known as Cosa Nostra, based in Palermo. While members of the Cosa Nostra are normally known for their rigid rules and codes about respect and honour, they are also known to be ruthless. The members of the Giovanna Famiglia are allegedly evolved in: racketeering, murder, fraud, illegal waste management, extortion, loan sharking, money laundering and fencing.

    • Nikkia: Lisa, the Lady in Red, is a well known assassin among the members of the Cosa Nostra. Her ruthlessness, efficiency and dramatic flair that is frowned upon by her peers and deemed “fitting for a woman†have made her infamous even beyond Sicily.

    • HerculeHastings: Mary, the Little Adviser, is the known adviser of the Giovanna Famiglia. Despite her intricate involvement with the family, there is not a single crime that can be pinned to the name of this shrewd figure, but don’t let her clean record fool you: she is just as bad as every other member.

    • DayDreamer: Calvin, Mr. Calvin Clean, is a white collar criminal genius and overseer of the racketeering operations. Suspected of countless counts of fraud, but thanks to his ingenuity every investigation launched against him has revealed him as nothing other than 'clean'.

  • The Valencia Cartel: While organized crime is an inherently violent world, many gangs adhere to a certain code of conduct and try to keep at least a certain level of subtlety. The Valencia Cartel does not care about any of that. There is no code of honor and their base of operations, Juarez, is more often than not the site of  a massive firefight between the Federales and the Cartel. The Valencia Cartel is allegedly involved in: racketeering, drug trafficking, assassination, murder, human trafficking, organ trafficking, blackmail, smuggling and prostitution.

    • Noia: Senna, the Black Widow, is the Valencia Cartel's only assassin. Despite their disregard of subtlety they felt that it would be a boon to have a killer with the Black Widow's finesse on their side. Her clever use of poisons has lead to the deaths of more enemies of the Cartel than the Federales can account for.

    • Wstfgl: Sancho, the Machete Maniac, is the most brutal member of the cartel. Where the Widow is known for her finesse, the Maniac is known for his insatiable bloodlust. Whenever the Cartel feels they need to send a message, they send the Maniac: one strike to reach the bone, two strikes to cut through the bone, one strike to sever the head and send the message.

    • Kyo: Marco, the Devil's Dealer, is the most proficient drug peddler in the business. He has a knack for fiding the roght areas with the right amount of junkies with too much cash burning in their pocket. The Cartel makes good use of talent to earn a huge amount.

  • The Sandaime Ruukasu-gumi: The largest criminal organization in Japan, named after the family who has ruled it since its inception, notorious for their strict codes of conduct and extremely organized nature. While infamous for their violence they are the most wealthy criminal organization in the world, making billions of dollars a year through their worldwide crimes. The Sandaime Ruukasu-gumi are allegedly involved in: extortion, gambling, fraud, bid rigging, bookmarking, blackmail, internet pornography, match fixing, mortgage fraud and prostitution.

    • Ice: Yuki, the Ice Cold Princess, is the granddaughter of the founder of the Ruukasu-gumi and sister of the current head. Due to the overprotectiveness of her brother she is rarely allowed to directly meddle with the business of the Ruukasu-gumi, but everyone knows that if she is ever called upon to get something done it will happen without a hitch.

    • TriOctium: Jotaro, the Shut-in Technopath, is a nerd who fuels his obsession for figurines of Eroge characters through criminal activities. He never leaves his room, instead he micromanages his minions through skype, facebook and whatsapp. His proficiency as a computer specialist enables him to circumvent the all-seeing eyes of the NSA, much to their chagrin.

    • DemonicGate: Ryo, the Urban Shinobi, is someone who was apparently never told that the age of Samurai and Shinobi had come to an end.Not only is he an excellent martial artist trained in the use of many weapons, he is also a skilled freerunner. He is regularly tasked with putting his skills to the test as he punishes those who get in the way of the Ruukasu-gumi.

  • The Hydra Motorcycle Club: A one-percenter outlaw motorcycle club that does not adhere to the rules of the American Motorcyclist Association. They have their own set of bylaws and derive their value from their own rules. While most outlaw motorcycle clubs aren’t criminal organizations, the Hydra are well known for their roots in organized crime and violence. They Hydra Motorcycle Club is allegedly involved in: murder, drug trafficking, trafficking stolen goods, arms trafficking, organ trafficking, fencing, gambling, prostitution and robbery.

    • DragonGuard: Dutch, the Preacher,  is the vice-president of the HMC and a Priest when he isn’t rolling with the HMC. Dutch and his church are an essential part of the HMC due to all the smuggling of firearms made possible under the guise of the church.

    • rubberrazors: Brandy, the Trophy Wife, is the wife of the HMC’s current president. Her title was given to her facetiously, as everyone understood her importance as an unofficial member of the club. Despite the HMC’s “no women allowed†policy her abrasiveness and dominance have made her an important part of the club’s hierarchy.

    • bon00b: Booker, the Riding Reaper, is a patched member recognizable by the scythe patched into his jacket. When the club needs something resolved violently it is always Booker they call on and Booker will always get the job done, regardless of how dirty his hands might get by the end of it.

  • The Solyanovo Bratva: Hailing from the mean streets of the Golyanovo District in Moscow the Solyanovo Bratva has established a name for themselves after crushing the Solntsevskaya Bratva and taking over many of the members and businesses formerly part of the Solntsevskaya. The Solyanovo, like many other Bratva, are particularly known for their cruelty when dealing with their enemies. With no regard for women, children or other innocent they relentlessly punish whoever stands in their way. The Solyanovo Bratva is allegedly involved in: arson, drug trafficking, extortion, fraud, identity theft, money laundering, murder, pornography, prostitution and smuggling.

    • Ethereal: Stanislav, the Chessmaster, is an Avtorityet who not only reinforces the stereotype that all Russians love chess and vodka, but also found a way to incorporate his love of manipulating others into doing his bidding into the real world. His preference to stay at the sidelines is made up in full by the brutality of the members of his crew.

    • Alisyn: Aleksandrina,  the Mad Scientist, is an extremely talented chemist and meth cook of the Bratva. Whereas the Cartels thrive thanks to the cocaine trade, Alexis’ meth lab produces enough for the Bratva to make a killing, even if the drug is significantly less profitable than cocaine. Yet it is her knowledge of dangerous chemicals that make her an invaluable asset to the Bratva.

    • Shadow: Shura, the Unseen Phantom, is a Torpedo who got sponsored personally by the vory when he was made a full member. A contract killer known for his love of the sniper rifle; while his hits always cause a ruckus his job always gets done without anyone knowing about it.

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Things might get a little confusing if your game started before mine ended but sure, I'm in.

Also I believe Eth wanted to host one as well...?

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Oh, I had no clue Eth wanted to create a game.

 

But don't worry, I'm not starting this until Swarm is over. 

 

(And I just finished sending out the 'Invitation' PMs, but you had already joined.)

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While trying to sleep I thought of a few changes to the Invite mechanic. It is currently a bit unbalanced, but I'll update it once I wake up.

Can't be bothered to do it on the phone.

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Oh, I'm rather psyched that some anonymous unknown person wanted me to join the game! I thought it might be Seanzi just being tsundere, but maybe not!

 

But I'm in!

 

Oh, a question. What is the benefit to a person to Defect? I've only seen some big weaknesses but will the benefits balance them out?

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I got my letter to join the Street Fighter Tournam- I mean go to Hogwarts School of Witchcra- I mean join this game. I like the set up. Slightly more complicated designs gives it a cooler feel. I assume the gangs will be themed?

2 people like this

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So everybody in this game will have unique powers? Will the Bosses have better powers than the minions? Can a minion become a Boss later on?

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Can a minion become a Boss later on?

This would be a cool concept. 

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Oh, I'm rather psyched that some anonymous unknown person wanted me to join the game! I thought it might be Seanzi just being tsundere, but maybe not!

But I'm in!

Oh, a question. What is the benefit to a person to Defect? I've only seen some big weaknesses but will the benefits balance them out?

Someone honestly asked for you, yes.

Also I am changing Defecting a bit. It is a remnant from when Underlings would die along with their boss, so they could jump ship. It isn't relevant anymore.

Edit: holy shit I can't type on this shitty phone

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Patch Notes! All changes have been added to the first post.

 

For starters: Health has been buffed across the board to account for the increase of damage in comparison to the Alpha iteration of the game.


  • Each player starts the game at an average of 8 health and dies once he reaches 0 health.
Added an extra mechanic to Hits. The victim will now receive a message telling him what Gang Hit him.

  • Performing a Hit means that you deal 1 damage to a target of your choice. The victim will be aware of what Gang Hit him.
The mechanics of Inviting have been changed. It is no longer possible to Invite any player into your Gang; only Free Agents can be invited. To compensate most of the penalties have been removed. The new Invite rules are as follows:

  • The Boss has a 3rd option at his disposal: Invite.

    • A Boss can choose to Invite a free to join his side through a public invitation.

    • A free agent can receive invitations from every boss and he can decide who to join.

    • The player has to publically announce whether he will defect or remain true to his organization.

    • If the player does not give his answer in the thread, he quits the mobster life.

    • The Boss who chooses to invite loses his Day action. Even if he gets declined.
There have been several changes to the Territories. The Private Investigator has been buffed and The Cleaner has been added into the list.

  • Private Investigator: The Gang picks one person to tail. Each time this person mentions one of 3 keywords chosen by the Boss, the members of the Gang will get informed. They will know the 3 words that came before and after the keyword as well, but no more context than that.

  • The Cleaner: When the Gang who controls the Cleaner Performs a Hit, they can mask their involvement by framing one of the other Gangs.
Added clarification to how Phases work.
  • Day Phases will last exactly 48 hours. Each action taken after the 48 hours have passed is invalid.
  • Night Phases will last as long as it takes for everyone to take their Night Action. If a player hasn’t taken his action after 48 hours the Gang Boss can take the player’s action for him during that Night and each subsequent Night until the player confirms he is able to play again.
  • If a Boss is absent the members of the Gang vote on what action to take in place of the Boss.

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This is why I shouldn't think of stuff at 6AM.

 

Changed to private via GM!

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This is why I shouldn't think of stuff at 6AM.

 

Changed to private via GM!

I.e. Less time for PSO.

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> Less time for PSO

 

This rule has been officially revoked. A Gang member other than the Boss can now deliver the invitation.

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Yay! Team 1, the Giovanna Famiglia, is now complete! Members are Nikkia, HerculeHastings and DayDreamer.

 

Also, Wst is right. If this game is going to cut into my PSO time you guys are going to play without a GM >: (

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Sanzi so mean. Why didn't I get an invite? I asked you for one on Skype. :(

 

I get it, I get it. Not needed here. Leaving~~~~ -cry-

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Pff, I was gonna make you captain of the fourth team, but then you went offline >__> So that position went to Ete. Also you are already added to a team.

 

ALSO CLARIFICATION: THE CAPTAINS ARENT THE BOSSES!

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