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Seanzilla

Mafia War [Day Phase XI]

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After years of relative peace a certain string
of unlucky coincidence had lead to a worldwide
showdown between various criminal organizations
who wouldn’t have anything to do with each other
under a better set of circumstances.

The Giovanna Famiglia used to exclusively operate in Italy,
far away from most other prominent gangs,
but when they took over the various other Sicilian mafia that operated in the U.S.,
they started gaining international ground.

The Valencia Cartel realized that in order to make more profit,
which they already made plenty,
they had to expand beyond the Americas.
Europeans and Asians want cocaine too! Africans probably can’t afford it, though.

 

The Ruukasu-gumi had gotten a taste of power
when they became prominent in Japan
and decided that this was exactly what they wanted,
but why just settle for Japan if they could have the world?

 

The Solyanovo Bratva annexed the much larger Solntsevskaya
after crushing them in the Russian turf wars
and took over their international operations as well as their local ones.
Bringing them at odds with foreign gangs for the first time.

The Hydra had always operated on a local level,
but when many gangs started seeking international ground
and encroaching upon their U.S. turf they saw no choice but to fight back by expanding.

In order to prevent a bloodbath,
the leaders of the various gangs agreed to a truce,
but that was only to save face.
In truth each of them have a group of people in charge of taking care of their international… “problems.â€


-----

 

Rules

Players:

  • Ideal number of players would be a factor of 3 with a minimum of 9 players to guarantee 3 parties.

  • Each group of three players forms a Gang. A Gang, at the start of the game, has 1 Boss and 2 Underlings.

  • It is common knowledge what player belongs to what Gang, but the identity of the Boss is kept secret.

 

Goals:

  • The goal of the Gangs are to exterminate all the other Bosses.

  • When the Bosses die the remaining members of their Gang become free agents and have to choose to Defect or quit the mobster life.

Player Mechanics:

  • Each player starts the game with 10 health and dies once he reaches 0 health.

  • Certain actions remove health from a player.

Day Mechanics:

  • During the Day players can vote for 1 of 2 actions: Investigate or Incapacitate.

    • Investigate: the player who received at least 50% of the total votes gets his role publically revealed.

    • Incapacitate: the player who received at least 50% of the total votes can not perform a Night action. The Gang this player belongs to will be immune to Incapacitate during the next Day phase.

  • The Boss has a 3rd option at his disposal: Invite.

    • A Boss can choose to Invite a free agent to join his side through a private invitation through the GM.

    • A free agent can receive invitations from every boss and he can decide who to join.

    • The player has to publically announce whether he will defect or remain true to his organization, before the end of the Day Phase.

    • If the player does not give his answer in the thread, he quits the mobster life.

    • The Boss who chooses to invite loses his Day action. Even if he gets declined..

    • A recently defected player is not allowed to send a message for an entire Round from the moment he defects.

  • During Day Phases everyone is allowed to freely post in the thread, but the private Gang Chat is quiet. Gang members aren’t allowed to communicate in private unless stated otherwise.

 

Night Mechanics:

  • During the Night the Gangs have several actions are their disposal: Perform a Hit, Defend Against a Hit, Takeover a Territory or Defend a Territory. Each member of a Gang can perform one of these actions. The more members your Gang has, the more actions you can perform as a group.

    • Performing a Hit means that you deal 1 damage to a target of your choice. The victim will be aware of what Gang Hit him.

    • Defending against a Hit prevents 1 damage from being dealt to a target of your choice.

    • Taking over a Territory means that you try to steal a territory from a rival gang.

    • Defending a Territory means that you defend a territory from Takeovers.

  • More info on Takeovers:

    • When multiple parties try a Takeover, whoever committed the most resources to the Takeover gains the Territory.

    • In the event of a Draw the party who’s base is closest to the Territory wins.

    • In the event of a Draw with a Defending party, the Defenders always win.

  • During Night Phases Gang members are free to talk as much as they would like in the Gang Chat provided by the Game master. Night actions taken have to be specified in the Gang Chat by each player.

 

Territories:

  • Territories provide buffs to the members of the Gang that possesses said Territory.

  • There is no limit to the amount of Territories a Gang can possess.

  • At the start of the game every Gang possesses 0 Territories and has to gain them through Takeovers.

  • The amount of Territories available is equal to the amount of Gangs at the start of the game +1.

  • At the start of the game each Boss gets to pick 1 Territory added into play and the Gamemaster will also pick 1. If multiple Bosses pick the same Territory, the Gamemaster will fill in all blanks.

 

Phase Mechanics:

  • Day Phases will last exactly 48 hours. Each action taken after the 48 hours have passed is invalid.

  • Night Phases will last as long as it takes for everyone to take their Night Action. If a player hasn’t taken his action after 48 hours the Gang Boss can take the player’s action for him during that Night and each subsequent Night until the player confirms he is able to play again.

    • If a Boss is absent the members of the Gang vote on what action to take in place of the Boss.

 

Players

Factions:

  • The Giovanna Famiglia: A Sicilian Mafia organization, also known as Cosa Nostra, based in Palermo. While members of the Cosa Nostra are normally known for their rigid rules and codes about respect and honour, they are also known to be ruthless. The members of the Giovanna Famiglia are allegedly evolved in: racketeering, murder, fraud, illegal waste management, extortion, loan sharking, money laundering and fencing.

    • Nikkia: Lisa, the Lady in Red, is a well known assassin among the members of the Cosa Nostra. Her ruthlessness, efficiency and dramatic flair that is frowned upon by her peers and deemed “fitting for a woman†have made her infamous even beyond Sicily.

    • HerculeHastings: Mary, the Little Adviser, is the known adviser of the Giovanna Famiglia. Despite her intricate involvement with the family, there is not a single crime that can be pinned to the name of this shrewd figure, but don’t let her clean record fool you: she is just as bad as every other member.

    • DayDreamer: Calvin, Mr. Calvin Clean, is a white collar criminal genius and overseer of the racketeering operations. Suspected of countless counts of fraud, but thanks to his ingenuity every investigation launched against him has revealed him as nothing other than 'clean'.

  • The Valencia Cartel: While organized crime is an inherently violent world, many gangs adhere to a certain code of conduct and try to keep at least a certain level of subtlety. The Valencia Cartel does not care about any of that. There is no code of honor and their base of operations, Juarez, is more often than not the site of  a massive firefight between the Federales and the Cartel. The Valencia Cartel is allegedly involved in: racketeering, drug trafficking, assassination, murder, human trafficking, organ trafficking, blackmail, smuggling and prostitution.

    • Noia: Senna, the Black Widow, is the Valencia Cartel's only assassin. Despite their disregard of subtlety they felt that it would be a boon to have a killer with the Black Widow's finesse on their side. Her clever use of poisons has lead to the deaths of more enemies of the Cartel than the Federales can account for.

    • Wstfgl: Sancho, the Machete Maniac, is the most brutal member of the cartel. Where the Widow is known for her finesse, the Maniac is known for his insatiable bloodlust. Whenever the Cartel feels they need to send a message, they send the Maniac: one strike to reach the bone, two strikes to cut through the bone, one strike to sever the head and send the message.

    • Kyo: Marco, the Devil's Dealer, is the most proficient drug peddler in the business. He has a knack for fiding the roght areas with the right amount of junkies with too much cash burning in their pocket. The Cartel makes good use of talent to earn a huge amount.

  • The Sandaime Ruukasu-gumi: The largest criminal organization in Japan, named after the family who has ruled it since its inception, notorious for their strict codes of conduct and extremely organized nature. While infamous for their violence they are the most wealthy criminal organization in the world, making billions of dollars a year through their worldwide crimes. The Sandaime Ruukasu-gumi are allegedly involved in: extortion, gambling, fraud, bid rigging, bookmarking, blackmail, internet pornography, match fixing, mortgage fraud and prostitution.

    • Ice: Yuki, the Ice Cold Princess, is the granddaughter of the founder of the Ruukasu-gumi and sister of the current head. Due to the overprotectiveness of her brother she is rarely allowed to directly meddle with the business of the Ruukasu-gumi, but everyone knows that if she is ever called upon to get something done it will happen without a hitch.

    • TriOctium: Jotaro, the Shut-in Technopath, is a nerd who fuels his obsession for figurines of Eroge characters through criminal activities. He never leaves his room, instead he micromanages his minions through skype, facebook and whatsapp. His proficiency as a computer specialist enables him to circumvent the all-seeing eyes of the NSA, much to their chagrin.

    • DemonicGate: Ryo, the Urban Shinobi, is someone who was apparently never told that the age of Samurai and Shinobi had come to an end.Not only is he an excellent martial artist trained in the use of many weapons, he is also a skilled freerunner. He is regularly tasked with putting his skills to the test as he punishes those who get in the way of the Ruukasu-gumi.

  • The Hydra Motorcycle Club: A one-percenter outlaw motorcycle club that does not adhere to the rules of the American Motorcyclist Association. They have their own set of bylaws and derive their value from their own rules. While most outlaw motorcycle clubs aren’t criminal organizations, the Hydra are well known for their roots in organized crime and violence. They Hydra Motorcycle Club is allegedly involved in: murder, drug trafficking, trafficking stolen goods, arms trafficking, organ trafficking, fencing, gambling, prostitution and robbery.

    • DragonGuard: Dutch, the Preacher,  is the vice-president of the HMC and a Priest when he isn’t rolling with the HMC. Dutch and his church are an essential part of the HMC due to all the smuggling of firearms made possible under the guise of the church.

    • rubberrazors: Brandy, the Trophy Wife, is the wife of the HMC’s current president. Her title was given to her facetiously, as everyone understood her importance as an unofficial member of the club. Despite the HMC’s “no women allowed†policy her abrasiveness and dominance have made her an important part of the club’s hierarchy.

    • bon00b: Booker, the Riding Reaper, is a patched member recognizable by the scythe patched into his jacket. When the club needs something resolved violently it is always Booker they call on and Booker will always get the job done, regardless of how dirty his hands might get by the end of it.

  • The Solyanovo Bratva: Hailing from the mean streets of the Golyanovo District in Moscow the Solyanovo Bratva has established a name for themselves after crushing the Solntsevskaya Bratva and taking over many of the members and businesses formerly part of the Solntsevskaya. The Solyanovo, like many other Bratva, are particularly known for their cruelty when dealing with their enemies. With no regard for women, children or other innocent they relentlessly punish whoever stands in their way. The Solyanovo Bratva is allegedly involved in: arson, drug trafficking, extortion, fraud, identity theft, money laundering, murder, pornography, prostitution and smuggling.

    • Etereality: Stanislav, the Chessmaster, is an Avtorityet who not only reinforces the stereotype that all Russians love chess and vodka, but also found a way to incorporate his love of manipulating others into doing his bidding into the real world. His preference to stay at the sidelines is made up in full by the brutality of the members of his crew.
      When defending a Territory Stanislav can redirect the enemy to a different Territory.

    • Alisyn: Aleksandrina,  the Mad Scientist, is an extremely talented chemist and meth cook of the Bratva. Whereas the Cartels thrive thanks to the cocaine trade, Alexis’ meth lab produces enough for the Bratva to make a killing, even if the drug is significantly less profitable than cocaine. Yet it is her knowledge of dangerous chemicals that make her an invaluable asset to the Bratva.

    • Shadow: Shura, the Unseen Phantom, is a Torpedo who got sponsored personally by the vory when he was made a full member. A contract killer known for his love of the sniper rifle; while his hits always cause a ruckus his job always gets done without anyone knowing about it.
      When performing a Hit Shura deals 3 damage and conceals the gang's involvement. 

 

Territories

The proximity to a Territory is shown through the list. The Gang next to a Territory is the closest, with the Gang directly above being second closest and the one directly below third closest, etc.
 

Valencia Cartel picked the Communication Tower: Members of the Gang can freely communicate in the Gang Chat during Day phases.

The Solyanovo Bratva picked the Brothel: During each Day Phase each member of the Gang can use his Day action to investigate a member of a rival gang. As soon as this member performs his Night Action, the player will be informed of the action.

The Hydra Motorcycle Club picked the Drug Lab: You gain the option to spend one Night action (and only one) to disable the Day actions of three players during the subsequent Day phase.

The Giovanna Famiglia picked the Private Investigator: The Gang picks one person to tail. Each time this person mentions one of 3 keywords chosen by the Boss, the members of the Gang will get informed. They will know the 3 words that came before and after the keyword as well, but no more context than that.

The Sandaime Ruukasu-gumi picked The Cleaner: When the Gang who controls the Cleaner Performs a Hit, they can mask their involvement by framing one of the other Gangs.

 

-----

 

Day Phase I

 

Talking in the Gang chat is now forbidden.

You may discuss and vote to Incapacitate or Investigate.

Day Phase will end in 48 hours.

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Hi everyone~! I don't think we should spend the first Day Phase Incapacitating people, because I trust firmly that all of us are good people and no one has done anything to destroy the pact we agreed on~. However, just in case, perhaps we should play the game of Reveal Someone's Role, just so that we've some backup in case anything happens. Not that anything like betrayal, backstabbing and violence will happen at all, of course!

 

Er, hm. I would suggest picking someone from the Solyanovo Bratva, if you ask me. They're the people who're likely to take the Brothel, so it makes sense that we investigate them, so we aren't disadvantaged by 1-sided investigation in the Night Phase. What do you think of my cute sweet idea~?

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We not killing people? No blood?

 

I am disappoint. But your plan is okay.

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You make sense, deary! Besides, my brother would throw a fit if he knew I was putting myself in harm's way by trying to incapitate. Especially without the information I'd need to choose someone! He'd kick my butt for not paying attention! Silly me.

Oh, I'm just kidding Solyanovo! I would never break a truce! Just some precautionary moves, is all. Don't worry <3

But the question is, who should we investigate?

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Hmm, may I suggest Mr Stanislav~? The description about him loving to manipulate people sends some chills down my petite spine. I hope he doesn't have some ability that can make us do things we don't want to, like his chess pieces!

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I'm not so sure our eyes shouldn't go on Shura, if we want to focus on their group. I don't know about you but I don't think it's a good sign he is a skilled sniper yet no one is able to pinpoint his shootings.

Nothing personal, dear Shura. I'd just hate for my brother to come after you just because I accidentally stepped in your scope sight~ I just want to try my best not to let anything break this truce. How fragile it may be....

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I will agree to investigate mr Stanislav.

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Oh dear, all those haphazardly placed "v"s are confusing me. I'm not too sure what Mr Stanislav is trying to say at all~. Mr Stanislav, would you mind speaking in Italian?

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I can translate for us! "Anyone who wishes to investigate Mister Stanislav, ????" Hm. The most important part and I can't interpret it. I do apologize. Having no real responsibilities, I took to teaching myself things. Russian-Englishness was the most recent so I never finished....

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As long as the truce stands, I agree with the afor mentioned action of investigating mister Stanislav.

 

Let's just hope we won't come back home from a cold fair.

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... the 3D world is overrated.

 

Back to my moe.

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NO BLOOD. THIS IS FOOLISHNESS.

 

BUT WE WILL INVESTIGATE RUSSIAN.

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*tips huge camo sombrero*

 

I'll go with the majority.

Stanislav, it is.

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You are all sheep. I will have someone cut off your heads so I can boil them and serve them to Gospodin Stanislav.

As well as your balls. For those of you who have them. (aka not wst)

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YOU WILL BE THE FIRST TO BLEED

I WILL FEED YOU YOUR OWN EYEBALLS

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Guys, let's keep this calm and civilized, we're not a bunch of savages are we? *smokes cigar*

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Is that a challenge, wst?

It's amazing how much people forget the cardinal rule of warfare. Don't fucking attack Russia.

See: Napoleon, Hitler

Besides, yes, we want the brothel. I need somewhere to distribute my drugs and throw my human trafficking slaves until they're ready to be harvested for their organs. That doesn't mean we're going to get it. Maybe HH is throwing attention to us so her dealings will go unnoticed until she slaughters you all.

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Oh, no one is saying you're wrong, Aleksandria. They are just saying Mary's right. Those who hold the Brothel hold some extra danger.

 

Besides, another thing we learned about Russia is they like power, so take them down before they get too strong. Now seems no different~

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Why is the brothel dangerous? We'll know who's hitting on who, and who's stealing land, big whoop. I doubt people will use their abilities freely, so we'll more likely than not learn nothing useful.

I'd rather investigate Mary since she was so quick to turn the investigation from herself.

And Russia tends to implode almost as frequently as China.

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Knowing those things is actually hugely helpful, especially being able to act on that knowledge. I'm gonna go with the majority.

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Knowing those things for three players? Imo, no. If we knew what everyone was doing, it would be worth it, but we won't.

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Why pick the brothel then if it's mostly useless?? 

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