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Wahad

[Closed] D&D for friends

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This is the worldbuilding/ooc thread for the game I'm running. There is no recruitment.

 

Quick pitch;

 

All of you are part of the selection this season's  new members of the Adventurer's Guild charter in Seawall, a small fishing village in the south-eastern swamps of Gardenia. As part of the Guild's tradition, you have been thrown together in a rudimentary party to test your abilities, and sent out to retrieve the Orb of Esrayle (one of the Guild's founding members) from the old ruins in the swamp.

 

Worldbuilding;

 

to come. Add stuff as you like w/r/t backgrounds. Also post links to your character sheets.

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Character sheet.

 

Character image.

 

Aleister is weird for an Eladrin. He did not share in his kin's indifference or detached view of the world. His thinking did not encompass centuries neither did he believe that all the actions taken place by mortals were meaningless. Yet he always wished to understand why his kin felt that way. 

 

When he was young, by Eladrin standards, he began travelling and slowly began learning about the ways mortals lived their lives. Their shortsightedness and selfishness were hard to come to terms with, but he eventually grew to accept them for who they are. Believing that despite their flaws they should be cherished and protected.

To this end he began utilizing his skills as a Mage to aid those in need, eventually joining a charter of the Adventurer's Guild, hoping that it would provide him with the means to do as such.

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Ricard ~

 

I'll flesh this dude out as it comes to me, but here's what I have for now...

 

He's a genuinely nice guy who wants to do good. He appreciates the beauty of little things and lives in the moment. He forgives easily. He's great with kids.

 

Ricard worships Sehanine, who is a goddess of love, among other things. He reveres love, and he will do anything he can to help someone in a romantic jam. He's a terrific wingman, even if you don't know he's helping you out. Especially if you don't know he's helping you out. He asks for no reward, but instead lives vicariously through starstruck lovers. His critics and enemies might call it voyeurism, but to him, it's purer than that. Or at least that's what he says.

 

-LOST LOVE-

 

Ricard is in his 140s. He's been around for a long time, and he shared a considerable chunk of that span with someone he loved very much. His partner's name was Taeros, and they were together for decades. Ricard thought they would grow old and die together, but that all changed one evening. Under the full moon, he read the short letter.

 

"Goodbye, Ric. I hope you can forgive me."

-Taeros

 

And Ricard called upon all his faith in his goddess, and all his wisdom, and all his serenity, and he tried to move on. He tried to understand and respect Taeros' decision.

 

But that's not good enough. He needs answers. Serenity be damned. Ricard has to know why.

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His critics and enemies might call it voyeurism, but to him, it's purer than that.

 

Excellent. We can be dirty old men together.

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Aram

 

Born from a slave mother, who had been bred with a male dwarf, Aram was raised to toil and serve. He did not even dream of living as a free man until the riots left him unchained and, to his knowledge, without purpose. He served his saviors for a month, enjoying life without shackles, until the slavers caught up with them and punished them all. Aram, who was a good slave, was spared immediate execution, but as an escaped slave, was sent to the gladiatorial pits. There, he thrived as well as any farmslave could be expected to, as he scared most of his opponents into insanity or submission. A young noble bought him, appreciating his obedience and his massive muscles, and had him trained as a personal guardian. This was considered foolish, as slaves make for especially disloyal house guards. However, he was unquestioning, and obedient, and a good laborer. He excelled in the heavy blade and heavy shield, and enjoyed the freedom around the palace to speak to the other guards, and any else who would speak to the upjumped Slave Mul. He grew close with the young noble who had saved him from the bloody pits. She would speak to him of her studies and, when she aged into curiosity, occasionally use him in personal ways. She continued to find him an obedient guard, and a good laborer. She enjoyed his company and trusted that his status as an ex-gladiator would frighten assassins from her room.

 

The Lady feared assassination with good reason, and despite her recently-augmented band of palace guards, found herself hiding behind Aram in her own bed, screaming for the guards outside of her door, who were recently slain. Aram was not able to protect her from the unseen blade, but it did trigger a fury in him that awakened his mind's latent powers.

The Lady's psionic teacher found him weeping over the corpse of his mistress, and knew that Aram had a talent for the Psionic Arts. In the days following, the teacher offered guidance to the masterless slave to seek out training, as he refused to teach any sort of slave. Aram traveled to a rural scholarly retreat, found work as a farmhand, and taught himself out of any pertinent books he could get his hands on. He knew he was not smart enough to be a successful Psionic Mage, but he knew he would have the willpower to use this talent to save future innocent lives. In this town, which was not a slaver's city, he spent much of his free time with the rascal street rats, who were not blessed with the funds to learn magic, the strength to plow a field, nor the mind of a scribe. Remembering the way his Mistress had used such urchins in order to gather information on the city, he cherished the company and conversation of the street rats, and would protect them from drunken guardsmen whenever necessary. He also intimidated them, so they did not do evil things in his company. Unfortunately, that did not protect them from the slavers, when the children got overly ambitious and ended up in collars.

 

Aram has decided that his mission in life is to teach slaves how to be good laborers, and to teach slavers how to treat their laborers justly. He traveled alone for a time, shrugging off the weather and sleeping under hedges. He spoke to street urchins that seemed honest, and sought to find work whenever he was hungry and poor. He seeks to learn more about his mental talents, and to strengthen his skill with the shield and sword, so as to prevent the death or capture of any friends he makes. Lately, he has found a niche in taking cheap transit and escort jobs, and finds himself in Seawall following a simple trip whereupon he carried several dozen pounds of fishing wire on his back. The transaction was completed without issue, and the local adventuring guild was looking for new hires...

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