Seanzilla

DnD (A) Episode 4: Culling the Cult

110 posts in this topic

Quarius marched up to the place where all the zombies seemed to be clustered in, waving his hands dramatically as a gout of flame surged forwards, incinerating all in his path.

 

Burning Hands (in Blue Square, from top to bottom, left to right):

Roller timedragon888
Character Quarius
Campaign Surreality
Description Burning Hands vs Reflex
Results
1d20+9: 29 [1d20=20] CRITICAL
1d20+9: 14 [1d20=5]
1d20+9: 12 [1d20=3]
1d20+9: 17 [1d20=8]
1d20+9: 29 [1d20=20] CRITICAL
1d20+9: 10 [1d20=1]
1d20+9: 15 [1d20=6]
2d6+8: 19 [2d6=6, 5] (Damage)
 
Critical roll:
Roller timedragon888
Character Quarius
Campaign Surreality
Description Crit Damage Roll
Results 1d6: 2 [1d6=2]
1d6: 1 [1d6=1]

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Squeezing in between her team mates, Iris found an empty spot to stand in before Blessing her party. Another spell burst out from her, engulfing the Rotter directly in front of her with fire.

 

 

 

Bless - Minor

Each target gains +1 to attack rolls until the end of encounter.

 

Sacred flame, +4THP goes to Quarius

Sacred Flame vs Reflex: 1d20+9 23 1d6+6 11

 

 

 

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Tellorda's eyes flashed in anger as more reanimated corpses appeared, and she charged the nearest Rotter with her blades slashing.

 

Charge Rotter

 

Frost Rapier +1 (Cold Damage)

Attack: 1d20+13 (+1 Charge) (+1 Bless): 8+15 = 23

Damage: 1d8+7 (+2 Charging Ram): 5 + 9 = 14

If hit, Rotter is knocked Prone

 

Short Sword

Attack: 1d20+12 (+1 Bless): 15+13 = 28

Damage: 1d6+6: 1+6 = 7

 

Total Damage: 21

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Amroth moved up behind Quarius just to be nearest to the rotter next to Tellorda. He marked it with Hunter's quarry and shot an arrow. Hitting for 13 damage, which 3 extra for the hunter's quarry. He then shot another arrow, dealing another 9 damage. 

 

(if the first rotter has somehow died of my first shot, my second shot is at the rotter next to Sanger).

 

Attack rolls:

Roll(1d20)+11:

14,+11

Total:25

 

Roll(1d20)+11:

13,+11

Total:24

 

Damage rolls:


Roll(1d12)+1:

12,+1

Total:13

 


Roll(1d6)+0:

3,+0

Total:3


 

Roll(1d12)+1:

8,+1

Total:9

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Lysander moves around the group to engage the zombies in the back, unleashing a mighty strike against one of the bloated corpses, followed by a swift kick which explodes into a burst of flame that hurts both of the undead. Sidestepping a lurching flail from the burning zombie, the tiefling whirls his scythes, ready for the next attack.

 

Move; adjacent to Corruption Corpse.

Standard; Burning Brand vs CC at 1d20+3=17. Damage for 2d8+4=18

No Action; Flurry of Blows vs CC. It takes ongoing 5 fire damage and a -2 to attack me until the start of my next turn. Both it and Rotwing take 6 fire damage from Burning Brand's effect. I shift one square to the left.

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All the Rotters attacked. Two of them aimed at Lysander, one of them went for Tellorda and the last of them went for Sanger, but they all missed.

 

The Rotwing Zombie flew towards Tellorda, but also missed with its swipe.

 

[Rolls are on roll20, they all sucked.]

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There was still a Rotter standing beside Sanger. The Warforged had no desire to stay next to the subhuman filth any longer, and used a Reaping Strike in an attempt to kill it... or re-kill it, if that was the correct term.

 

Reaping Strike Attack

 

1d20+10

(10)+10

=20

 

Reaping Strike Damage Roll

 

1d10+4

(9)+4

= 13 damage

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Quarius moved around the zombies that were converging on Tellorda, trying to get into a better position to strike those closer to the gold pile. Unfortunately he couldn't quite get far enough, and had to include Lysander in his blast radius. "Sorry about that, mate," he apologized, sending a wave of flashing lights forth from his wand at the zombies.

 

Color Spray (zombies from left to right, then Lysander):

Roller timedragon888
Character Quarius
Campaign Surreality
Description Color Spray vs Will
Results 1d20+9: 25 [1d20=16] Corruption Corpse
1d20+9: 19 [1d20=10] Rotter
1d20+9: 13 [1d20=4] Rotter
1d20+9: 17 [1d20=8] Corruption Corpse
1d20+9: 22 [1d20=13] Lysander

 

1d6+8: 12 [1d6=4] Damage roll
 
Targets are dazed until the end of my next turn.

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